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The Last Stand.

rated 4.39 / 5 stars
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Action - Shooter - Fixed

Credits & Info

Apr 26, 2007 | 9:50 AM EDT
  • Frontpaged April 26, 2007
  • Weekly Users' Choice May 2, 2007
  • Daily Feature April 27, 2007

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Author Comments

Survive the night fighting off zombies from your barricade. Survive longer than a day by making use of the daylight hours effectively by:

- Repairing your barricade
- Searching for weapons
- Looking for other survivors to help repair, search and defend the barricade.

- 20 Days & Nights of Gameplay
- 11 different weapons
- 3500+ random zombie appearances
- 8 months in development!
- Oh and this is my first flash game...

LAST STAND 2 is out! Check it out at for the full experience.



Rated 3.5 / 5 stars

I'm impressed.

Damn fine game. Anything of the zombie persuasion gets the benefit of the doubt, but this game would have been a good one even if it wasn't zombie-themed. My advice to make it better? Make it longer. It's already exceptional, but if you make an extended version - say, 50 days - and maybe throw in a new weapon or two (I vote minigun as the last weapon, or maybe make it a hidden one), that would be great. In my mind, that's the only modification this needs. Keep up teh good work!


Rated 3.5 / 5 stars

Unbalanced difficulty

This game is way too hard, even for a defense game. It's all luck when it comes to finding survivors, and the weapons don't do near enough damage as they should.


Rated 3.5 / 5 stars

very nice well done.

If this is your first flash game i'm really impressed the graphics and sound were really good and I think you did a great job with the presentation of your game. Keep it up.


Rated 3.5 / 5 stars

Pretty good, needs a few changes

Was challenging, was good, but you weren't rewarded for accuracy. The game relied on you mashing the left mouse button as fast as you could. It was slightly annoying.
It's good, very atmospheric, but's needs a few changes.


Rated 3.5 / 5 stars

Kick ass action and strategy

A whole lotta fun. The aiming is weird tho.... I get the feeling the reticule is there only as a suggestion, not to show where your bullet will actually go.