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Survive the night fighting off zombies from your barricade. Survive longer than a day by making use of the daylight hours effectively by:
- Repairing your barricade
- Searching for weapons
- Looking for other survivors to help repair, search and defend the barricade.
- 20 Days & Nights of Gameplay
- 11 different weapons
- 3500+ random zombie appearances
- 8 months in development!
- Oh and this is my first flash game...
LAST STAND 2 is out! Check it out at Armorgames.com for the full experience.
was a fun game, only its close to impossible if you dont look for weapons right away cause on my try i lasted about 4 nights and then my second try i went all out on weapons and completed the game. even though it gets incredibly easy once you get the chainsaw the fun tearing into hordes of zombies with it makes up for it. you had great graphics, great style, not too sure about the sound cause i had my own music blaring but i gave you a 10 anyways, very violent, good interactivity as are all good defense games, and as for humor i gave you a ten cause i got a good chuckle out of taking a chainsaw the their faces and taking out the soldier zombies knee caps with the AK47, call me sick and call me twisted, its still humorous in my book. Anyways great game, keep up the good work
That was Fuckin Sick!
wow, i usually protest armor games constantly making it on the front page because i dont ever like them but this was awesome, obviously the best zombie game ever!
i really like the .357 it works like a charm!
Maybe I am just not good at this game but I cannot get past day 2 without half my barricade getting ripped apart so I use most of my hours repairing it then 4-5 hours for weapons and survivors. I dont know if the author anticipated you would automatically dump all your hours into weapons or survivors but it seems like keeping your barricade fixed within the first 2 days just gets you overwhelmed.
I also had an issue where my crosshair would disappear, which makes it considerably more difficult from the side perspective.
Other than interactivity, I found the setup of this game to be very interesting. The dedication to the artwork and zombie variation is very impressive. Just a little frustrating that the start game is intensly centered around your hour managment.
possibly the best shooter that isn't on a platform
Dude, I had to log in just to say wow. Between the looking for survivors and weapons, limb-specific damage, changing backgrounds, multitudes of the undead, actual smart helper AI, zombies with armor, fat zombies, clown zombies, etc. I could go on and on ... the only thing that could be implimented in the sequel would be either limited ammo with your main weapon, explosives, expandable barricades, and bosses or something of the such. Either way phenominal game.
Very good first attempt
Attention to detail being that you gave certain zombie types random parts (or so it sounds, I'm not sure I believe it worked). No guns were terribly powerful until the barret, which made the game WAY to easy. The only difficult time I had at all was around days 3-5ish, before you get the shotgun, it can be a bit of a pain, since nothing is very powerful.
Personally I think the game could use some enhancment of difficulty, a little more creativity (its hard with zombie games to be creative, you did fine, but it's still A. a zombie game, B. a bit repetative by the end).
To "starlancer" and "envee", you're a couple of funny to read newbs that I'm surprised got so upset just cause they can't touch a few levels of a relativly easy flash game, get over it, and stop blaming the author for you sucking lol...
Back to topic... I would say that next you should go for a completly different style of game, and use your imagination to add inovative features. Dont repeat this or things remotely close, because a lot of fans will probably say "its just like the first one" if you follow me. You have good innovation, use it to full effect by raising the bar on another genre.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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