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Uploaded
Apr 25, 2007 | 5:46 PM EDT
  • Daily 2nd Place April 26, 2007

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Author Comments

Try and become a millionaire in this fun little supermarket simulator. We've been working very hard on this and it is something I've always wanted to do. Please review and PM me if you have any queries

Coding by Matthew Shaile
Art by Eduardo Mojica and Sarah Blount
Check out www.rustyarcade.com

Reviews


bonjovisbonjovis

Rated 4 / 5 stars July 7, 2007

Very addicting, with a few small problems

SuperManager is a very addicting game, very fun, but I found a few things I didn't like about it. For one, I wish the game had a save feature. I got $500,000, but I had to get off the computer. Also, I think more upgrades should be added. For example, once I got shelves to 100 capacity, and got enough money to support my store, it was boring. I just had to sit back and watch, and refill the shelves once in a while.


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nate451nate451

Rated 4 / 5 stars July 4, 2007

Awesome game concept with some interface issues

This had me more interested in a Flash game than I've been in a good while. I love sim style games, and this does an awesome job at bringing the Sims to the grocery store.

That said, I got involved enough to be pretty irritated by some interface issues. The warehouse / shelf windows shouldn't cover up the amount of money one currently has. I constantly had to move the window to the upper left-hand corner to see my $. Also, scrolling through the list of grocery items was terrible. Since there was a time-based scroll, I couldn't click through the items rapidly and there was no scroll bar to let me jump from one end to the other. Cringe-inducing!

Also: we need a save game feature!

Also, is there any penalty for not putting the price on everything as high as possible? I thought at first that my store wouldn't be as popular if I went to the highest price possible, but since I started just cranking up all prices right away, my store's always been very successful. Seems like it should be easier to fail by making prices high on non-upgraded items.

I, too, was a bit sad that the game peters out once one gets shelves to 100 capacity. Not much to do but put it on 2x, refill the shelves every so often, and sit back. What if there were super luxury options that one could upgrade once one hit that level? The kind that turn a Safeway into a Wegmans? Customer service upgrades, exotic produce, upgrade cart size, additions to the store (another row of shelves)... in-store coffee shop!

All in all, you should take all these thoughts as high praise of a very successful and engaging game shell.


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mrSimonmrSimon

Rated 3.5 / 5 stars July 3, 2007

Ugh, my music ruins this

I could have provided you with an EXTENDED version of the track! Lols.



petepickle000petepickle000

Rated 4 / 5 stars June 20, 2007

...

This is a really fun game and I had a great time playing it. Except, just like another guy i lost my game but i didn't X it out, I accidentely pressed play game again and it started all over. Except I didn't have it open for days. But like other people said if you could add just little thing's like more items to sell after a certain point, being able to more than 100 thinga at a time, being able to put more than 100 thing in one space, being able to have more advertisements, and being to upgrade things past 5. Do that and this game would be pure genius



MatthiasOblivionMatthiasOblivion

Rated 4 / 5 stars June 20, 2007

The bills are high...

The bills got really high too quickly, and I wish there was an auto-stock or something because it was really annoying to keep stocking the shelves...

Overall- 8
Needs some improvement...