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Uploaded
Apr 23, 2007 | 9:26 PM EDT
  • Daily 3rd Place April 25, 2007

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Author Comments

Thanks a lot guys for the FP and overwhelming response :)

This is a colour coded game - bounce on other emoticons the same colour as you. Change colour using the ASDF keys.

Press space to pause and see the options.

This is my second game for Armorgames game contest, hopefully i can win some moneh$$$

Reviews


The-EXPThe-EXP

Rated 5 / 5 stars May 12, 2007

INDESTRUCTOTANK RIPOFF!!???!!?!?!?

YOU TOTALLY RIPPED OFF MY GAME!

and by ripped off I mean created a completely new concept, just with a combo bounce feature, you guys in the other reviews should lay off the Itank comparisons, its nothing like it. FOr one, I think its more fun (I love colour games) i didnt invent combo bounces, the zillion and one "throwing games" did (although they did it badly) and it has little or nothing to compare with Itank other than that.
This game rocks, fivened.


People find this review helpful!
Kabomb responds:

Thankyou. IndestructoTank is one of my fav games, great concept and obviously more succesful than angryfaic. I already had an idea about an angry faic game and I couldn't avoid creating that style of play.

anyway thanks heaps again.


ViceFullbusterViceFullbuster

Rated 4 / 5 stars May 2, 2007

Sweet little game.

I just love the whole Angry Face thing and this game was pretty fun,the control was pretty good,the music was really good so it wasn't that repetitive,great game yo. =)



NEVRNEVR

Rated 4 / 5 stars April 30, 2007

good stuff

an enjoyable game that became rather addictive the more i played it! good stuff.



MorrowDaysMorrowDays

Rated 5 / 5 stars April 29, 2007

100 reviews!

...and Im the hundredth. sweet. great game, reminds me of indestructotank just because of the bounciness. quite addictive.

great job, I really liked it.



IrkIrk

Rated 4.5 / 5 stars April 29, 2007

So addicting

I've been addicted to this game since the day it came out. The concept is something I've never seen before and was pulled off very well. It would've been better if it didn't pause whenever a new level started, but I think it works okay this way.