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Line Runner

rated 4.03 / 5 stars
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Skill - Avoid

Credits & Info

Apr 18, 2007 | 9:21 AM EDT

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Author Comments

Time in Line Runner's world is the same as your computer clock, and it's harder to see at night. Set your clock to daytime if needed.

CURSOR: draw line-path
LEFT-CLICK: dodge up/down
ARROWS: adjust volume

Normal Mode: Get through this pre-made level as quick as possible.
Survival Mode: Run as far as you can, dodging Mecha Line Runner's attacks. Game over when lives run out.
Free Run: Plain old random stuff. Practice here or try to beat the highest average speed



Rated 5 / 5 stars


Dude this game has got to be one of my favorites! It reminds me a lot about Sonic the Hedgehog when it comes to the entire "Hyper form" and those golden ring thingys that you gotta get to go faster. But overalll I think this is a very original. But there's this thing that happens if you like get the hyper form more than twice the PC just glithced up and everything whent >FZZZGR<. Maybe something to fix?
Awsoem work!


Rated 5 / 5 stars


It was really fun once you get the hang of it. By the way, the song was awsome! I sounded like a Megaman X song of some sort.

People find this review helpful!


Rated 3.5 / 5 stars


ya this game was fun but it does get a little hard once you start moving fast, and those gravity changer things get even more annoying at high speed, but stil, good game


Rated 4 / 5 stars

this is a great game but...

i love it but its a little hard once you start moving so fast it gets impossible maybe try a difficulty setting or something


Rated 2.5 / 5 stars

Good idea, bad execution

I really like the idea behind this game, but I just can't deal with 39847587 purple bombs floating on the screen while you have to draw a line that'll make your character go through the small space between them, while running at 150mph. People can call me newbie as much as they want, but I'll doubt finishing survival mode is humanly possible until I see it on a youtube video or something.

It's too bad most flash authors always make their games as hard as they can, instead of thinking about what it'll be like for someone else to play them. There's a reason why most videogames made by professionals have difficulty settings - maybe if a game like, say, Soul Calibur was always impossibly hard, most people just wouldn't have cared for it. And having difficulty settings means you can improve at easier ones, so you can deal with the harder ones better later on.

For a game with so much creativity involved and such quality graphics/sounds, it's too bad most of its potential is wasted like this. And I really doubt everyone who's giving this a 9 or a 10 honestly thinks this game's difficulty level is fair. Controlling a smaller character could have helped.