Score: 7
"A good start. Needs fine-tuning."
date: April 16, 2007
For example...
The music. The atmosphere. I felt like I was exploring a ghost ship more than I felt like I was on a ship that was about to be blown up any moment. More tense music, some explosions, rocking the screen would be nice.
Also, the bit with the key needed to open the escape pod door. Why do you use a key-card (someone else's, for that matter,) to open the door to the power chamber, but you need a metal, tumbler-and-cylander key to open the door to the escape pod chamber?
Lastly, one thing that annoyed me was "I don't need to read my own note!" Well, maybe the character (Sarah) dosen't, but I, the player (me), do! So have it read next time. I felt really stupid, flailing about at the escape pod controls until I figured it out.