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Uploaded
Apr 2, 2007 | 1:46 AM EDT
  • Daily 5th Place April 3, 2007

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Author Comments

This is another experiment I made to enhance interactivity in some games. I like to only use the mouse as the only means of interaction, as it poses a challenge for the user and creator.
Everything you need to know is in the game's intro screen. EXCEPT: >>>If you consistently, without dying, keep on getting the same powerup in a row, your weapon will become stronger!

Known issue: VERY FEW Firefox users will have sound delays (try updating)

Reviews


boyman9boyman9

Rated 5 / 5 stars September 5, 2009

Good Job

successful experiment my friend!



DarkminnoDarkminno

Rated 5 / 5 stars June 8, 2007

SHWEET!

Well, now you've out done yourself!
This is an AWESOME GAME.
I vote 5.



jerryojerryo

Rated 5 / 5 stars April 2, 2007

nice

fun and addicting game =) i dont understand the powerups though


unknown911 responds:

Thanks for the review!

The powerups are roughly described in the beginning screen of the game.
Cloak: makes the units slower (they have a harder time seeing you)
Green arrow up: adds a life if you have less than 5
Red arrow down: Makes the time between attacks shorter, so you can attack more often
Trail: this is just a "bad" powerup that will confuse you for a bit ;) it's good to have with cloak so you can locate your mouse.
Draw tool (which actually works with bosses, it's just hard to use it): draws walls onto which enemies can splatter
Blue bomb mouse: makes explosions around the mouse
3 mouse (AKA: the shooter): makes your mouse shoot cursors vertically


jjohnismejjohnisme

Rated 5 / 5 stars July 15, 2009

Intuitive.

And challenging. Very well done.



WoodinatorWoodinator

Rated 5 / 5 stars September 4, 2007

Addictive!

This game is seriously addictive!!!!!!!!