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This is an AD&D chase scenario I created for some site. Enter your player's stats, your follower's stats, and choose which way to run (encounter hazards along the way, flee or get caught).
If you want to test the game out, keep the quarry's constitution and the follower's constitution about the same.
If you have any advice about how to make this better, please contact me.
Short and simple, but I liked it. You just have to make sure to make the stats equal, or there's no chase and the game's over in a second. More story would have been nice, and a face to the follower.
That game is crap. It's way to short. It is very fucking stupid.
well THAT was fun... wat a waste of time, where did you come up with this bullshit?
Awesome! This game is really unique.
However, it makes the player confusing about where is him/she. Also, if the game could limited the ability changes in the character set up would be more better.
Keep it up!
Maybe you should add some kinda radar with a spot for the followers, cause just running in the void becomes boring.
Some fight when caught would make a sense.
Some graphics of the follower and of the outside of the lab.
Maybe some encounters.
Instructions at the beginning would add some point cause it's not so obvious the aim is to escape.
You got some good lab engine, now add things in the lab.
Keep up the good work, but add an aim !
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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