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Those EVILS are out to get you... how long can you survive their vicious onslaught of dooooooom?
Cursors (or WASD) and Mouse to fight.
Don't let em get ya!
that was a pretty nice game. this one had a nice concept to it, good graphics and gameplay and it was a blast to play. i think that the audio could've used a little bit of an upgrade though, but it was still quite nice either way.
Whoa nice work
I really liked this but the burping gets kinda annoying. Maybe add sum powerups and new guns and this will be awesome. W00t! got a highscore - Muskrat
sweet game, i got 94,999 points and was surprised that i almost made the highscores.
I loved the concept
I loved this game's concepts: for one it's like asteroids...who the hell doesn't like asteroids?
I mainly liked it for the sound effects. The belching-like sounds played to my sense of humor. I don't know if it was intentional but I think you should leave it as is. These games are best when left a bit silly. The 'Evils' themselves were also cool, they got the point across while still looking a little silly, perfect. The only thing that needs improvement as far as look and feel is the graphic quality, which I don't think needs much work at all.
Leave the game concept as-is. Add perhaps a couple more types of pick-ups. Some pick-ups that penalize would add more dynamic to the game. Also make the pick-ups appear less often.
As for the Evils: make them a little slower...but make the bullets only hit one at a time instead of going through them, perhaps you will need to make them appear less often and with fewer per screen, and increase slightly per level. You could also add a strategic angle on the game if, after so many points, the player can see the 'health' of each evil, whether by numbers dropping to zero or the preferred global method of a little thin red bar underneath.
..Which brings me to another suggestion...add levels, the action was constant, which is good, but some people, like myself, like the option of playing to a certain level then taking a break, which would also require a save feature.
I wouldn't have been so long-winded about this if I did not see some tremendous potential here. I hope I have been helpful and I hope to see a sequel.
Not bad, especially for a game done in two days. Unfortunately, it feels like it was done in two days. What I mean is, the game lacks polish. It's not bad, no, but it's not great either. First off, it's too easy. I only lost when I got tired of playing it, which was after like twelve levels or so since the enemies and backgrounds never changed. Also, since there was an abundance of life and weapon powerups, it was far to simple to avoid the evils and keep my life at max. I did love your inclusion of a a mute button for the music; why is it only the game's with decent music feature this? Oh well, kudos for that. I think a sequel is a great idea, and this time I hope you put a little more work into it to make it a classic.
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