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--Pulse--

Author

Grent

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Date Submitted

03/19/2007 | 11:43PM EST

File Information

Game | 6.1 MB

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Current Score

2.94 / 5.00

Score Rank: #58,549
Popularity Rank: #86,967

352 votes | 1,217 views

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Everyone Suitable For All Audiences
--Pulse--
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Author Comments

EDIT 2: I finally got around to playing up to the boss and found out (surprise!) it glitches. It resets its size when it's not supposed to. Be a nice gamer and lose when you get there, ok? :) I'll fix it later...

EDIT:I messed around with the spawn rate so that the enemies spawn faster and stay faster for longer. Also, I added a "backup" for getting rid of the enemies. If an enemy just sits there spinning, it won't take forever to disappear anymore. Eventually I'll make it so that it won't do this at all, but I'm in the middle of another project right now and am too lazy to do anything major.

Avoid the various shapes while your pulse charges. Controls are in the instructions section in the game, but because I know no one ever reads that:

Arrow keys - move
Space - pulse

There are 6 different kinds of enemies. The last one can't die, so you just have to stay alive as long as possible.

Main music is Purkkaleiri (bom antiskarp) by Texas Faggot. Boss music is Du Hast by Rammstein.

6 reviews | Log in to write a review | Share this!

The people have spoken

Average Score: 7.5 / 10

Score: 7
sonne000

"X-D"

date: March 29, 2008

good game but where is the rammstein (in german 1337) |) (_) (_) $|z/-\

April 30, 2008

Author's Response:

It's at the end. When you're fighting the boss who can't be beaten.

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Score: 9
Swordstick76

"OMG OMG"

date: December 13, 2007

SOOO Addicting. npt necessarily the bestest game ever, but it still kicks ass because it is so addicting. i couldn't stop playing it

December 17, 2007

Author's Response:

Yeah, the best game ever is the next game I'm making...
:)

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Score: 10
i-know-im-great

"wow..."

date: March 20, 2007

i got through all six levels i think.....im sitin on it right now and there is nuthin comin.......i think it froze.......o well...great game!!i love this......hope you make a pulse 2 with a score thingy......anyways this gets a 10...thnx for the game

Author's Response:

Thanks for the 10. :)
As for a Pulse 2 with a scoreboard, I have no idea how to do that, but I'm pretty sure it involves a server, which I don't have.
There will probably be a day sometime where I have no other ideas for games, though, so there will probably be a pulse 2... eventually...

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Score: 6
Patricoo

"Fun"

date: March 20, 2007

Very interesting indeed! It was a fun game but I felt as though it had too slow of a start, also it was very simple for me. Maybe I'm too good but I didn't feel like waiting for it to get hard to quick. But I did, and it wasn't bad. Nice music choice, nice smooth graphics make for a good game that could use some polish and editing in order to be very nice. Why don't you add some different shapes, some different enemy AI, quicker start and some different modes (like no-pulse survivor or long pulse wait or something) and come out with a version two. It's a good idea!

Author's Response:

If you like the music, you can... um...

Well, I honestly don't know where you'd be able to get anything by Texas Faggot. They're foreign, and I don't think they're popular enough to release a CD in the US. I just stumbled upon the song by chance.

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Score: 5
Madori

":B"

by: Madori
date: March 20, 2007

Well the game was very simple, but as we've all learned from games like pong and astroid; simple games are fun. I liked the music. There was a glitch I noticed, at the start of the game one of the enemies floated on the screen and just sat there. It didn't come after me, I couldn't distroy it no matter how close I got. I just sat there.

Also it's a little slow to start before the first enemy comes on screen, you're just kinda waiting for almost too long. And ya know how gamers are, if it doesn't just GRAB your interest quick, you're gonna wander off to something else.

Author's Response:

The "frozen enemies" won't hurt you, and should eventually disappear. I'm still working on a way to fix that.

As for the initial spawning speed, I'll probably update the file with a faster one soon.

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