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This animation was done a while ago for a timing compition at Brakenwood forum. I added a little story to it.
I am working on a short film at the moment also and in my next semester I will be working on a script with someone from my Uni hopefully. Sorry about no NoX follow up that may be a while yet.
that was a pretty cool and interesting animation. experimental animations are always very good to see because they have the biggest efforts in them and the most original ideas... and this one was definitely original and highly entertaining as well.
good work on this one, i hope it wins an award and i hope to see more based off of this one as well.
that was cool
The animation was very nice. There was talking in it right? cause i read some reviews saying there was but i didn't hear anything. i can't wait to see more from ya.
You got potential.
Graphics where good in general, the style and the story where nice. Not too violent and it did make me laugh :)
Your stonger point is that the movement of your caracter where very fluid and we could feel the movement well because of that.
Your weak point is the sound wich was low quality. We couldn't hear the voice well... (but it didn't really bug me that much since the action was worth looking at som much).
I hope to see much more from you in the near future. I think you really got potential there.
Keep going on!
Damn good man
At first, I thought it was gonna be pretty shitty because the background & foreground was alittle overdone. But then there was alittle joke, which made me like it more, and when the robot-girl was activated, the movement was SO fluid! It was amazing! Too bad it wasn't longer, anyways, great work, you should try to make a series/story to this, very clever, well done.
Thanks for the crit I know the backgrounds & foreground arent that great im getting better at painting. For the main poses I had a reference(stick animatic) since it was for a compitition.
That was amazing. Very fluid. Cant wait to see more of your work.
A look at the first day of Lucina in Super Smash
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