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Millie Megavolte 2

rated 3.77 / 5 stars
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Action - Platformer - Other

Credits & Info

Mar 17, 2007 | 1:14 AM EDT
  • Daily 2nd Place March 18, 2007

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Author Comments

In the World of Warcraft, a frost mage has run amok and brought ruin down upon Millie's village. Time for some old-fashioned revenge, fury warrior-style!

For more Millie goodness, check out the official website at



Rated 2.5 / 5 stars


Maybe I would give a better note if I found how to jump over that stupid wall not far from the begining -_-''


Rated 2.5 / 5 stars


im a level 50 fury war, and i get owned by mages.

Back to the game, it was really bad. The graphics were good and the animation was good. The Rage Stone was a good idea too. But i never found a way to jump onto the ledge by the stone. Wtf?

better luck next time

Myroid responds:

Well... if you get a running start from the ledge to the left of the stone, you can jump across.


Rated 3.5 / 5 stars

Wasn't very interesting.

I don't really know what to say except I didn't find this game very interesting. The fighting was a 6 out of 10 at best, the whole "you can walk through this floor, but not this one" thing threw me off. Also, when you die you have to start the whole level over! There should be some checkpoints, or at least a half-way checkpoint in each level. Also, the rage runs out very quickly, which makes fighting less fun when the "creatures" are on opposite ends of the screen.


Rated 3.5 / 5 stars

the reason i don't play wow.

wow was poorly balanced that im downright amazed that people still play it, but this flash game was fun.


Rated 4 / 5 stars


I'm not sure if I'm taking the game properly, but it seems as if you're underlining some recent Blizzard favoritism to Mages in WoW. In which case, I support you 100%. I'm probably reading too much into the object, though. :) Great concept, and good execution for a platforming game based on Blizzard. With a little work, I honestly wouldn't doubt Blizzard may give you a heads up and help you do with this game, what was done with Alien Hominid.

But I'd like to stand on a soap box a minute here, and explain the relevance to new WoW players and just standbys:

In WoW, Warriors are the guys with the choice to be either sword-slinging damage machines, or burly meat shields (Shields bring your blocking and defense attribute up to ridiculous heights). But warriors aren't resistant to spells. Defense may as well be zero, versus a magic caster. A warrior needs to get close to put the hurt on a caster, but Blizzard sees fit to give the caster a million different options on avoiding melee with the warrior. They don't give the warrior anything to reciprocate.

Blizzard recently upgraded Warlocks. Warlocks are like Mages, except instead of fire and ice, they can only use some fire, and mostly shadow spells. They also have a permanent pet tank to help them draw hate away, so they can cast spells and the pet distracts the enemy. Warlocks are grossly overpowered.

Then you have Paladins. Originally they were supposed to be like Priests, with plate armor (highest available armor class in the game, warrior and pali only), with low damage potential, and the ability to heal other characters. They also have the ability to cast a bubble of INVULNERABILITY, and attack anybody they choose, while invincible.. for 30 seconds. They weren't supposed to be ATTACKING machines. Their upgrade? Now they can DPS in melee, stun, and all that stuff. So they're mini-warriors with a invincible buble, that heal themselves/ other characters.

Warrior and Priest were designed to go together. Warriors with uber-high HP, and priests with uber-efficient healing. Except in Player Vs. player, people always kill the priest first, and then the warrior is fair game. So. Both classes = easy pickings in PVP. Playing a Holy Priest in battlegrounds just means you're giving the Alliance free Honor when the token THOUSAND ROGUES pop up and stab you from behind.

And mages? 1.) The ability to teleport away from you. 2.) Their spells are area-of-effect, so they may spent 800 MP a spell, but it's affecting a -group- of people. 3.) Frost Mages can keep anything Melee away from them with an ice AoE, that freezes people in place. 4.) Now mages get a 15 second Elemental pet, like a miniaturized version of a Hunter or Warlock. 5.) They have the ability to manifest food and drink to restore their mana after combat, when you're dead and running back to your corpse. So when you respawn, you have a fully powered-up mage to deal with when you get there.

Rogues are just leather armored quick-kill stabbing machines. They have about 6 different ways to stun you, and if you're a caster, you're boned completely just by being struck. And they're invisible. If you play a priest and there's a rogue anywhere in the vicinity, you may as well just sigh and go get a drink if they stun you and then go visible.

Shamans have received no real hax upgrades to speak of.

Hunters are long-range melees, with pets. That means they capitalize on every class weakness a caster has.

To reiterate: Warriors and priests are supposed to go together.
Priests get no love from Blizzard, while mages now get the priestly "Personal Force field" spell, and NOW the ability to go INVISIBLE!
Why the hate for warriors and priests in battlegrounds, Blizzard?:(
I'm holy spec. Battlegrounds isn't even worth playing, since every Alliance member is either a rogue, warlock, hunter or pali.

Show some love for priests and warriors, Blizzard!!!..

Great game. I can't wait to see the next iterations!

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