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WALKTHROUGH: http://www.afro-ninja.com /walkthroughs.php
The second in a series of escape mini-games intended for release. Might be a while before you see a third one though
PS- Be sure to explore EVERYWHERE
i love these
man these games are adicting make more please and soon!!!!
i love looking francticaly for that one item that never seems to appear till i click something for the 100th time
One thing, the date as the password, why 200 years back? generations lasting exactly 100 years?
I enjoyed it, drew me in quick.
Clock ticking was a bit annoying and I found a bug:
I was able to combine the wire hanger (after being clipped) with the silver key and I then had 2 wire hangers in my inv and was unable to progress.
This is much easier than the first one in my opinion. The clock makes it a lot harder cause you can't think straight. The date thing wasn't too hard to notice. Other than that good game, looking forward to #3. Btw 5:13 on the first try without any help. (it probably stinks)
click the jacket and get the stopwatch.
next click the hangar.
click the photograph
click the toolbox
get everything out of the tool box
combine the wire strippers with the coat hanger
open the watch with the coat hanger
align the hands on the watch with the clock hands in the photo
get the key.
click up till u see a door thats boarded up
use the crowbar on the boards, and use the key to get in.
hit the lever
exit the room and go down
click the jacket pocket and get the mini safe
enter the code 111787 and get the silver key.
go down and open the box with the key
get the ring.
select the ring
click on the jewel repeatedly till u break it lose.
combine the coat hanger wire with the jewel.
go to the door and use the jewel wire and exit
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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