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Controls: Prompted On Screen
Five 'til is a collection of HARD tasks that must be completed in 30 seconds or less each. You'll get to descend the elevator shaft, shoot the guards, disarm the alarms, and more. Enjoy! :) -jmtb02
i got a A +
you cant "land soft" on lvl 2
Big first review for me :D
I guess I'll just have to say this game was very inconsistent, it was sort of like the Wario's world games, with just a bunch of minigames piled together, the 1st level was simple and easy, the second level was just a train wreck, at the beginning you get dropped extremely fast without any warning, if you catch yourself you can bring yourself back up, and the landing was ridiculous, a helicopter won't explode when dropped 30 feet and the fact that if you let go of the up arrow 2 feet away from the landing spot = Explosion is quite, well, wrong. The third level wasn't too bad, neither was the 4th, the 5th however, is why I use the term inconsistent, wave after wave came at you, you start panicing as there is no way to stop them, you start spraying by spamming your mouse, but it makes the game lag, and you lose, then the next round started off slower than the first, but then out of nowhere one enemy picked up speed and got me from 40 million miles away, then there's the fact your character is so large with such a small firing point that you have to term him almost 45 degrees just to get the shots off at someone coming in at a different angle, but I digress, the 6th level is simply based upon luck and trial and error, but the 7th level is where I got fed up with this game, the sheer unrealisticness is annoying, what the hell are all these pipes and overhangs doing in the subway?!?! And as it goes consistently with either the low pipes or overhangs, one after another, same one after same one, you build a repetitive groove, then out of frickin nowhere comes the game changer, give you no reaction time AND you are attuned to using the previous option either ducking or jumping, so as an overhang is coming by after jumping 30 pipes and expecting another one, you instinctly hit the opposite of what you're supposed to do, making you lose of course... Honestly, I think this game is overworked, it has a distinct amount of variety but it got me so frustrated I couldn't finish it, games like this are hard and challenging but there's a difference between that and generally frustrating and annoying and this game lies in the gray area of that distinction.
every. single. FUCKING. TIME.
every time i do the mission when i land on the building (even softly) i exploded.
and i'm fucking AAAAAAANNNGRRRRRYYYYYYY!
I quite liked it, it was fun and the elevator level really gets you to think quick but I didn't like that level much.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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