Score: 6
"Flawed mechanics, but the upgrades added humour"
date: March 8, 2007
Seems kinda unimproved since Path of Akuma.
I found that the best 'tactic' again was to simply hold 'A', use my right hand to draw or whatever, then once I'd gained around 35 points, just continuously do specials...
I felt it'd have been good to know our next opponent's stats and also the amount that each stat would increase before we spent our upgrade on it.
For some reason (maybe because of my procrastinative nature), the very presence of an upgrade system compelled me to keep playing until I'd gotten enough points to defeat anyone before they even landed a hit! It was kinda fun to watch after a few games for the unintentional humour. Then my walking stat went too high and my punches no longer connected, so I closed the window.
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Flawed mechanics, but the upgrades added unintentional humour.
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I'd love to try and make a similar game with better mechanics. I hope you won't mind...
Author's Response:
no i don't mind. and why should I? I got inspired by sinjid battle arena anyway.