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I would abandon the whole idea of this game. the controls sucked, there are no instructions, The sound sucked. The whole thing is a flop. Just let it go dude but nice try
i hated this
there is not much to say..the controls sucked and it killed the game.
Okay you used your own way on the graphics wich
set's it apart by a bit from every other si fi game,
but if you do a quick run through you could smooth
the graphics out a bit.
The violence,interactivity and humor a AA+
though what can i say about the humor of
blowing the head up funny stuff.
As for the working of the game i think it really
challange's the player to use more then there
left or right brain unlike me wich i have none
and still found the controles fun to work with.
Now being left to wonder if that was all and this is
just a demo where is the full game?
that was a pretty fun game. a little simple, but it definitely was a good time killer.
Demo or not, it needs a lot of help.
I have no idea what the guy was saying and it was distracting to here him talk while trying hit the targets and press the keys. I was under the impression the keys were for movement and the mouse for "shooting." There should be more indication that the arrows perform certain actions irrelevant to the motion of the character, (shield, peek, crouch, whatever.)
I was really looking forward to it from the opening clip. It seemed unique and well designed. Then the game started and I was let down. It's choppy, clunky and hard to see. I know Flash can be smoother than this.
The target disks failed when not specifically touching the absolute center. The faint halo around them and the solid halo around that didn't seem to satisfy the game and lo how many times did I thusly restart.
I certainly hope there's clean up in the works because it shows promise (something like a flash Hex) but as is it's pretty shallow.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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