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Edit* Thanks for daily second and frontpage, we really appreciate that. The song is Blue Bossa, by Gizmo-Hall.
This is some sort of logic game. We created a little different world. Almost all of the game is hand drawn. Hope you'll like it!
Arrow keys - move.
Space - use.
X - exit device/machine.
Note that you will use only few buttons, so if you are stuck try
pressing every button. For example to climb ladders you must
tap left and right arrow keys.
Not trying to be over-critical but it wasn't great
I usually try to be nice when I comment on games but... This wasn't the best. It was okay, but the puzzle structure was rather dull. Some color wouldn't have killed it either.
The music however. Blech. I don't see why you picked it. I see how you thought it would fit the, I guess "look" you were going for with the game, but it was just to slow for a game.
Basically what I'm saying you need to work on is pacing. This is something most people have trouble with at first. You can't make it go too slow, this is an online flash game after all, but if you make it too quick your game lacks depth.
Uh.... what is this game here for? It isn't (in my point of view) fun, challenging or funny. I don't like it.
THE MUSIC IS THE ONLY THING GOOD BOUT THIS GAME. OTHER THAN THAT, ITS NOT WORTH PLAYIN. ITS SHORT AND BORING. IM OUT.
And thats about it. There werent really puzzles. You just did whatever the level had you do. Pick one thing and use another. Never had to think about any of the puzzles. Also, I got stuck on the number part. Idk if i was, or how, i was supposed o know what to do.
Just one question
Well, the game can also entertaiment in some way, but you can not say it's a good game.
Getting started: the problem that many have already found, why the hell the character is so slow to climb the stairs? But above all, why make an alternative command to have them go up, can't you use the "up" arrow as in all games? This is one of the little details that programmers put in an attempt to surprise players. The problem is that often these small details are put in a bid to divert the attention of players from all the other problems of the game. For example, the failed attempt to report the war. I would like to know what the background music has in common with this subject, but most importantly, what's the point with the character and what I think is his name, "Menulis" which means "moon" or "write" from what I know.
If we think of the name with the meaning of "writing" you may think that the character is writing his experience of war, even though as he is shown, he does not looks like a war veteran, he looks more like an intersection between an old chicago mafioso in waterproof and the pornographic actor Rocco Siffredi, always travels with those rayban and his mischievous grin. So, even if you created created a character with a certain charm, comes to mind a question: Why would a character like this comes to war? Unfortunately, this game is always in a position that would bring the player into a general state of confusion, so this game brings nothing but put a big, giant WHY in the lives of all those poor people who play it, because it is impossible even remotely to understand the meaning of all this.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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