Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.12 / 5.00 18,062 ViewsUPDATE 03/02/07 - Battle mode highscores table keeps more scores (250 max) :)
CONTROLS:
Space - Actions, texts, talk to people, etc.
Enter - Open/close the menu.
Arrow keys - Move the character.
Mouse - Click the buttons during battles.
Q - Toggle quality. (Best, high, medium, low)
Don't forget to equip your new weapon/armor once you've bought them.
Purchase the battle mode from a merchant in the game.
WHAT NEW IS COMING IN CHP3:
- New party members
- Overworld map
- Alchemy system (replacing Magic, for humans)
WHAT NEW IS COMING IN THE DEMO OF CHP4:
- Sea traveling
- Boat battles (against other boats and sea monsters)
Enjoy!
-Snails Animation
Go visit our website: www.snailsanimation.com
Reviews
Rated 5 / 5 stars December 21, 2007
RPG
People should make RPGs like you anyway good job :-)
Rated 5 / 5 stars May 4, 2007
WOW
WOW...
(no explanation needed)
Rated 5 / 5 stars February 17, 2007
easy
reading the others reviews saying that the last boss was hard, when i had no prob, haha lmao hes regenerating attack only hit me 1 damage every time, great game, i got to lvl 15(last lvl) and got all of the best items , i found the last boss very easy
Rated 5 / 5 stars February 18, 2007
Nice!
Really cool!And not to be stupid here are the good and the bad points.
GOOD POINTS:
1)Graphics.Really cool job on that.
2)Saving.Well,enough said.
3)Item shop and weapons.
4)Enemies.They look cool.Maybe they could have more than two attacks,though.
5)Everything else.I am lazy.
BAD POINTS:
1)The looping.Some enemies and Gustave had a bit of Break at the end of the loop,looked stupid.
2)Music.Batlle music was too jazzy.And short.
3)Items.A phoenix down that can be bought is a MUST.And a ether would be useful too.
4)Magics.Explosion was too weak for the mana cost.And elmental magics are needed.And i think that heal could be more random,Like heals 80-90 so that it would be a bit of more luck needed.
5)In the options menu,skills are not shown.But this is minor.
P.S:Is it made with flash?
4)
Rated 5 / 5 stars February 18, 2007
Wow. This rocks like the Punk-o-Matic, biotch!
This. Game. ROCKS.
I can't say that enough. If Jimi Hendrix burst from the ground with a guitar in his hand and launched straight into the Star Spangled Banner + Purple Haze, it would rock about as hard as this game rocks.
Heh. Mindless, indulgent praise aside, this game does rock, but it could use some improvement.
1. Some people just like power-leveling, especially in a game where EXP is easy to come by. (DON'T CHANGE THIS!) Remove (or else greatly hike up) the level cap for the next chapter, please. I want to power-level to the point where I can anhilliate my enemies with one or two uber-spells or wicked-sick skill combos.
2. Can we please have some single-target offensive spells that don't cost so damn much? I really never used the Explosion spell but for a few times out of boredom (power-leveling when a save point was literally RIGHT THERE), and X-Explosion only once on the final boss (I was unimpressed). Frankly, you get much better use out of your MP by casting Heal and using your regular attack.
3. What was the girl on the train reading?
4. More skills, please. Maybe a triple-stab, or a Double-Slash?
5. The monster animations were kind of sad, except for the darklings and the final boss - more of animations like that! Also, Gus' animations could have used some work.
6. Maybe in addition to his chance at dodging, Gus should have a chance of negating say, a quarter damage by parrying. I always thought he needed an animation where he parried the incoming attack with his rapier. (You could do this the way Super Mario RPG did - hit the button at just the right moment, perform an Active Defend)
7. For the Dodge, how about making it look a bit less stilted? As it is, Gus just kind of takes a step upwards - more like he got shoved out of the way. How about making him jump, or roll, or hit the deck.
8. In addition to the above, perhaps a small chance to actually get in a counter-attack (Maybe at half damage) would be nice?
9. Perhaps some additional attack animations? Not everything should be a single jab - he should also make slashes and cuts, and maybe the odd move where he bashes the enemy with the pommel of his rapier.
10. Probably more work than you want to do, but maybe alter the way Gus looks in combat (if not on the main screen) depending on the equipment he's wearing? Say, make a "Naked Gus" graphic, by which I don't mean a literally naked Gus, but with him wearing only a flowery white shirt, pants, and bare feet - like a pirate. Then apply other graphics layed above him depending on what he's wearing. This would, IMO, help immersiveness. (If you're going to do this, it would also be nice to have Gus' combat portrait on his equipment screen, so you could see what his new threads look like without going and picking a fight.)
11. May I suggest a new Skill, called "Pistol"? An attack which is not greatly powerful - say, (depending on the Pistol you have equipped - more money sinks, yay), it does somewhere between 75%-125% of what Gus does on a normal attack... BUT, after Gus spins around and fires his pistol, he gets another turn immideately. (You know... Like a pirate, he dosen't fight fair. :) )
12. Perhaps add a random chance for a critical attack, or a random chance to make a double attack?
That's all that comes to my mind for now. Make more! This game rocks!