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Max Mesiria Chp2 RPG

rated 4.42 / 5 stars
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Adventure - RPG

Credits & Info

Feb 14, 2007 | 9:29 PM EST

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Author Comments

UPDATE 03/02/07 - Battle mode highscores table keeps more scores (250 max) :)

Space - Actions, texts, talk to people, etc.
Enter - Open/close the menu.
Arrow keys - Move the character.
Mouse - Click the buttons during battles.
Q - Toggle quality. (Best, high, medium, low)

Don't forget to equip your new weapon/armor once you've bought them.
Purchase the battle mode from a merchant in the game.


- New party members
- Overworld map
- Alchemy system (replacing Magic, for humans)


- Sea traveling
- Boat battles (against other boats and sea monsters)

-Snails Animation
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Rated 4 / 5 stars

Nice game.

There's not really that much I can add that hasn't already been said in the last page of posts, though I did notice a glitch. I bought the Battle Mode unlock from a merchant, and I still can't use it. I've got my level 15 save file still up, but it's saying that I don't have it bought yet. That took a lot of beating up helpless human skulls with explode to get. =(

On that note, I don't think that explode is completely useless because at the point that you get it, it'll make really easy leveling in the mines till about level 12. =D Though slash kinda died at that yeah. I think that'll need just a bit of balancing.

Oh, the mini puzzles at the end of the game were pretty fun to play with, it made me get out a notebook and write down all the possibilities for one of them. You should have a few more of those interwoven in the game, they're always a nice touch.

Since you're addressing the issue of having extra characters in the next game, I'm not that worried about this, but I agree with an earlier comment:

Either A: The monsters should have a tell. (Though I did notice that the Pumpkin Queen only attacks when it's powered up.)

Or B: You should allow the main character to recuperate skills or even mana while they're healing, it'll make blocking a more realistic and useful option. At least you didn't put us in a situation like with those snow birds in the first one: I wasted almost 30 minutes trying to get to level 4. =(

Anyways, that being addressed, this is probably the best Flash RPG I've played on here since Absalom died off in 2003. That says alot...both positively and negatively about Newgrounds... <_< >_> Don't take me head! Anyways, 5/5 in my book. You only got an 8 because of the average of the scores.

SnailsAnimation responds:

-Please send me a private message, I need more info-
About the glitch: When you go speak to the merchant and try to buy the battle mode again, does it say "You already have it"? Or is it like you've never bought it. Btw, you need to save your game right after you buy it, because if you go beat the boss right after, it doesn't save your game.

Thanks for your review, we will keep your suggestions in mind.


Rated 5 / 5 stars


good flash but a small choice of moves.Mayby he can throw his sword the slash it upwards.And the final boss could have been harder i beated him on level 11(with a lot of potions and nectar and the best equipments)Hope you finish 3 soon.


Rated 5 / 5 stars

Wow. This rocks like the Punk-o-Matic, biotch!

This. Game. ROCKS.

I can't say that enough. If Jimi Hendrix burst from the ground with a guitar in his hand and launched straight into the Star Spangled Banner + Purple Haze, it would rock about as hard as this game rocks.

Heh. Mindless, indulgent praise aside, this game does rock, but it could use some improvement.

1. Some people just like power-leveling, especially in a game where EXP is easy to come by. (DON'T CHANGE THIS!) Remove (or else greatly hike up) the level cap for the next chapter, please. I want to power-level to the point where I can anhilliate my enemies with one or two uber-spells or wicked-sick skill combos.

2. Can we please have some single-target offensive spells that don't cost so damn much? I really never used the Explosion spell but for a few times out of boredom (power-leveling when a save point was literally RIGHT THERE), and X-Explosion only once on the final boss (I was unimpressed). Frankly, you get much better use out of your MP by casting Heal and using your regular attack.

3. What was the girl on the train reading?

4. More skills, please. Maybe a triple-stab, or a Double-Slash?

5. The monster animations were kind of sad, except for the darklings and the final boss - more of animations like that! Also, Gus' animations could have used some work.

6. Maybe in addition to his chance at dodging, Gus should have a chance of negating say, a quarter damage by parrying. I always thought he needed an animation where he parried the incoming attack with his rapier. (You could do this the way Super Mario RPG did - hit the button at just the right moment, perform an Active Defend)

7. For the Dodge, how about making it look a bit less stilted? As it is, Gus just kind of takes a step upwards - more like he got shoved out of the way. How about making him jump, or roll, or hit the deck.

8. In addition to the above, perhaps a small chance to actually get in a counter-attack (Maybe at half damage) would be nice?

9. Perhaps some additional attack animations? Not everything should be a single jab - he should also make slashes and cuts, and maybe the odd move where he bashes the enemy with the pommel of his rapier.

10. Probably more work than you want to do, but maybe alter the way Gus looks in combat (if not on the main screen) depending on the equipment he's wearing? Say, make a "Naked Gus" graphic, by which I don't mean a literally naked Gus, but with him wearing only a flowery white shirt, pants, and bare feet - like a pirate. Then apply other graphics layed above him depending on what he's wearing. This would, IMO, help immersiveness. (If you're going to do this, it would also be nice to have Gus' combat portrait on his equipment screen, so you could see what his new threads look like without going and picking a fight.)

11. May I suggest a new Skill, called "Pistol"? An attack which is not greatly powerful - say, (depending on the Pistol you have equipped - more money sinks, yay), it does somewhere between 75%-125% of what Gus does on a normal attack... BUT, after Gus spins around and fires his pistol, he gets another turn immideately. (You know... Like a pirate, he dosen't fight fair. :) )

12. Perhaps add a random chance for a critical attack, or a random chance to make a double attack?

That's all that comes to my mind for now. Make more! This game rocks!

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Rated 5 / 5 stars


You guys created that from base,or were inspired by some Amiga/old PC game?;]
At any rate,briliant!Looks nice,no bugs,playable and what is big + for it - interesting storyline not like crap in most of other RPG's

And yeah,replacing magic with alchemy would fit beter,as those look for 40's

What else?Potion Girl was inded cute,as one of previouse guys stated,put her in another chapter or some of us will regret it;D

Only thing that may bite is that this game is short,but at same time is shows how fun it is to play it,right?;)

Good luck with another one,and make haste with it.


Rated 5 / 5 stars


Really cool!And not to be stupid here are the good and the bad points.


1)Graphics.Really cool job on that.

2)Saving.Well,enough said.

3)Item shop and weapons.

4)Enemies.They look cool.Maybe they could have more than two attacks,though.

5)Everything else.I am lazy.


1)The looping.Some enemies and Gustave had a bit of Break at the end of the loop,looked stupid.

2)Music.Batlle music was too jazzy.And short.

3)Items.A phoenix down that can be bought is a MUST.And a ether would be useful too.

4)Magics.Explosion was too weak for the mana cost.And elmental magics are needed.And i think that heal could be more random,Like heals 80-90 so that it would be a bit of more luck needed.

5)In the options menu,skills are not shown.But this is minor.

P.S:Is it made with flash?