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Uploaded
Feb 14, 2007 | 9:29 PM EST
  • Daily 5th Place February 16, 2007

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Author Comments

UPDATE 03/02/07 - Battle mode highscores table keeps more scores (250 max) :)

CONTROLS:
Space - Actions, texts, talk to people, etc.
Enter - Open/close the menu.
Arrow keys - Move the character.
Mouse - Click the buttons during battles.
Q - Toggle quality. (Best, high, medium, low)

Don't forget to equip your new weapon/armor once you've bought them.
Purchase the battle mode from a merchant in the game.

WHAT NEW IS COMING IN CHP3:

- New party members
- Overworld map
- Alchemy system (replacing Magic, for humans)

WHAT NEW IS COMING IN THE DEMO OF CHP4:

- Sea traveling
- Boat battles (against other boats and sea monsters)

Enjoy!
-Snails Animation
Go visit our website: www.snailsanimation.com

Reviews


Supershooter004Supershooter004

Rated 5 / 5 stars

Just 1 problem...

I CAN´T HELL KILL TEH 1ST BOSS!!! it´s too powerful, i think it´s impossible beat him, and i csn´t escape, hell ¬¬
anyway, this was a good game(oh, ant tnx for giving us an escape option =D )


SnailsAnimation responds:

We strongly suggest you raise your level to level 9 and it should be quite easy. To raise you levels faster, here's a tip:
- walk around near the save/heal point until you enter battle so you can heal anytime you need it.
- walk around in the yellow zone (near the lever) to enter battle against a special enemy giving you many experience points. (you can do that as many times as you wish, but you'll probably need to go heal)

Once you enter the boss battle, save your boost and dbl strike combination for what comes after the series of energy balls. To beat the stronger versions energy balls use your slash or magic explosions.
That should do it :-) Good luck!


LordRGLordRG

Rated 5 / 5 stars

WOW

WOW...

(no explanation needed)



TaintedWisdomTaintedWisdom

Rated 5 / 5 stars

Good work I cant wait for 3.

Hold space while walking :D.



jerm7jerm7

Rated 5 / 5 stars

WOW, AWNSOME

here i give you on tips and tricks when fighting certain monster->

1)Desert Slug-the easiest enemies, a few jabs and poke combos should get rid of him
2)Green Goo-Pure Water Is its inly weaknesses (NOTE:pure water can be obtained in the witch's castle)
3)Boss Berserker-A LONG FIGHT, USE YOUR MIX UP ABILITIES AND GET THAT BAD BOY DOWN!

anyway peace.



lifeisforthelivinglifeisfortheliving

Rated 5 / 5 stars

surpassed expectations...

i still remember when mesiria 1 initially came to newgrounds and i was blown away... in contrast to all of the other rpgs on the site at the time it was a different breed...and mesiria 2 has improved upon its predecessor in a number of ways...
-length(this was a big improvement as in the last installment the game ended just as it was drawing you in total buz kill if you ask me...)
-an actual menu system showing current experience and the amount needed to be gained for the next level as well as stats etc(perhaps a slight inconvenience but in the long run a necessery component to any game of this genre)
-equipment/monetary system though preset this allows more of a sense of accomplishment than hey dead boss experience...yay)
-the simple fact that when speaking to npcs the content of their replies varies somewhat is a godsend...thankyou...brings ff1 to mind...
-various other goodies(shops,puzzles,etc.)...
meh...im lazy...

however there are some aspects of the game which could be further improved and as this is as yet a work in progress...

my two cents...

other characters, it appears as though you already intend to include these in the next chapter...just make sure the system is worked out properly for how you want the game...will it be like evermore where there is but one companion who at times is off on its own? or perhaps make it similar to saga frontier or seiken dentsu 3(sequel to secret of mana) encountering compatriars throughout the game and picking and choosing or in the case of the later doing the picking before the game even begins(this of course would require the chapters to be reincorporated into a singular game) however this is done i trust a developer of your calibur will do it in the most sensible way possible...

storyline-im aware that it is as yet in the beginning stages and simply wonder if it is even fully worked out as yet...but i suppose thats on a need to know basis...

monster graphics-not so much in need of improvent considering the rather astounding level their at now...but it seemed to me at least the quality dropped somewhat after the mines(pulses were incredibly well done) and i remember the first game the m...amajigs...upon first seeing them their quality astounded me...just saying there is some variance between the different creatures...

on a final note thank you for this game ive plyed more rpgs than i could ever hope to count and this is at least showing to stand up with some of the better of them...good job and keep up the great work

(scores were dependant upon things capable of being improved and not what i determined actual quality i gave you a 5/5)