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Credits & Info

Feb 6, 2007 | 8:59 PM EST
  • Daily Feature February 7, 2007

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Author Comments

Gain skills and experience as you fight to survive in a city filled to the brim with walking dead. Project Validus: Survival is a zombie blasting game which comes equipped with a sizeable arsenal of zombie owning weapons.
How long can you survive?
If the dimensions of the game are too big for your screen, increase your screen resolution.

This is my first game, I spent about 6 months learning the glorious actionscript while I made it.
Story mode is coming some time in the future.

Special thanks to Bobothehippo for his menu art and Mr Mo for sponsorship.



Rated 4.5 / 5 stars January 10, 2012


Difficult to master, but an extremely fun game.


Rated 1.5 / 5 stars December 23, 2011

im so madd

look the game needs to be fixed bkuz the zombie is on my butt and i can move away from him at all please fix so i can give you a better rating thnx


Rated 4 / 5 stars October 24, 2011

It's not half bad actually...

It's not hard... at easy mode... and when you get used to it, it's quite enjoyable.
Some tips:
-Use the 5th weapon at the start since it makes a great weapon to make up for your current lack of speed.
-Upgrade your speed first in order to outrun the zombies. If they can't catch you they can't kill you.
-The shot gun is a very efficient weapon since it's range in the game is indefinite and it has a high chance of scoring you a head shot.
-When you become very fast, the game becomes all about evasive gun slinging which is not difficult at all, so do not be afraid to utilize all your items early.

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Rated 0 / 5 stars October 23, 2011


i thought this was worse than fucking barney but o well the problems / bugs when ever a zombie gets close to you they will get directly on top of the char and hit him form inside and no matter what you do you will die with in a few seconds also the zombies are way to fast since when do zombies have fuckin roller jets on o well


Rated 3.5 / 5 stars October 20, 2011

good idea, but needs work

I really don't like it in a top-down game when your weapons-fire pops at the point you clicked, rather than travelling forward from the character. It breaks immersion and isn't a good game mechanic. Leveling-up was a bit abstract; increasing raw numbers makes it hard to feel like my characters' improving his math skills, not his fighting ability.

Good music.

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