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Feb 6, 2007 | 7:58 PM EST
  • Daily 3rd Place February 7, 2007

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Author Comments

UPDATE: Thanks for the front page Tom!

Right, so anyway, most of the instructions are in the game. I would add that you can only queue up a single type of unit. Also in compaign mode there are passwords that you get every time you're between missions, so you can continue later. The password methodology is rather crude so if you figure out the "system" don't feel too proud


Programmed by MaximK



Rated 3 / 5 stars


There's a TON of things that annoyed me with this game...although my undeniable love of RTS games kept me playing.
Things that annoyed the crap out of me:
1. My unites suicide?! What the crap? I'm sending in rocket-launcher armed men, and they would rather suicide? That was a huge negative. It ruined the strategy of the game.
2. About 4 levels in, I'm seeing tanks, flame tanks, and flame thrower units being tossed at me...and I still couldn't make anything new. What's up with that?
3. It takes AGES to really WIN a level. Albeit I'm not even paying attention to the game - mostly spamming unit queues and doing other things, checking back every once in a while.
4. I'm sorry but, where's the real strategy in it? I mean, unit queues can't even take different unit types...let alone the very minimal economy management. >_>!

Things that I sort of liked:
1. It's an RTS, XD!
2. Things went 'boom'.
3. It ran well - no glitches - but it wasn't too too...exciting?

It's an okay game -- just not that...complex, EXTREMLY simple...I mean, the greatest RTS games of all time (StarCraft, Warcraft, Age of Empires [sort of :/]) had 1 thing in semi-common, especially SC, and that's Micro Management (Microing). Without that, there's not too much to the strategy :/.


Rated 3.5 / 5 stars


A few things were needed but GJ.
Spellling errors, the constant, ARRRGH, of infry men. IT took me like 15 min to realize that you should get your income to like +120 or +150 and just pwn with bommers and nukes and anti- air tanks.
Nice job thought.
The pass for the final snake lavel is: C3FE3

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Rated 4 / 5 stars

I enjoyed it.

It wasn't an AMAZING game but it kept me entertained longer than most do.

If you don't have much to do at the time, than this is a good game.

It doesn't require much skill, mainly some strategy.
Decide what units to send and what to upgrade, thats all there really is to it.

I liked earning new resources to create better units.

But like I said, nothing all that amazing, but still fun to play.


Rated 4 / 5 stars

Pretty good.

Graphics: Pretty good. Problem was that the buildings didn't stay the same when playing different campaigns (New Hope AI had 2 different barracks).
Style: Pretty good, my first thought was "Crimson Warfare", although there aren't many good games like this out there.
Sound: Good, but got repetitive and annoying quickly. Spamming 7 airfields with bombers at slight intervals makes it get REALLY old.
Violence: Blowing the crap out of people with a variety of weapons is always violent, but atleast make people blow up when killed by rockets.
Interactivity: Good, exept it was really limited where we could place things.

Overall: good. Could have used more units, or a "survival" type mode where you have a base and have to defeat waves where every 3-4 waves you'd get a new resource. Also, buff DU shells a lot. They were useless compared to stealth bombers.

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Rated 5 / 5 stars


awesome game. Only suggestion is to make buildings under construction vulnerable.

((SPOILER)) password:C3FF7

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