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This is the Completed version!
In the world of Sios, people pilot large armoured mechs called MAWs (Mobile Adpative Weapons). Discover secrets and brave the dangers of Acero Isle in this epic online adventure RPG.
This is a sequel to the popular Mobile Weapon: Zero.
Visit www.mobileweapon.net for updates and the premium version (with more weapons, items, areas and 1 new character).
Spoiler and Walkthrough in the Forums:
(remove the space between the vi ewtopic. Added by the system :p)
Its a nice game i've played for several hours very adicting
keep up the good work ! :D
[TO: NonHuman ]
It saves the cookies of the game via scripting.
I dont even like RPG's like this, thre battle system gives me hives. but even so, i loved this game. keep it up dude. (you should make a seperate game where battle is more interactive tho. I dont like just hitting "do this" and then having to watch. but hey, your game dude : ) )
Best RPG made in a LONG time
Please allow me to copy a rant from the MW forums...
A message to those Newgrounds ingrates (just the ingrates):
This game sucks huh? Lets see you do better on your own. Because TYLER and crew had so few programmers (and even less time). Oh, and as for you clone complainers, just for the record...nowadays, the top tier gaming companies (EA, THQ, Blizzard, etc.) pretty much just make clones of each other's games. It becomes fairly easy to filter games into generic stuff like FPS, RTS, MMORPG, RPG, and so on. So don't complain that TYLER cloned everyone because:
a) This is their first game of the MW:1 series.
b) *points at previous points*
If you bothered to check, they are working on making the system more friendly. Tweak here, tweak there, and soon this game WILL be original. I bet a full $30 USD on it...I really did.
Oh, and yes, I WAS the one who made this. On a sidenote, TY, why doesn't Cerevantes ever reply here? (or for that matter, you reply on the MW forums)
Sheesh! Nice game there! One problem.. Its not very clear on the interfaces.. But! Its brill anyway!
More fun than some final fantasy games I've played. Very very well made game. No one particular thing stood out as a problem in my opinion, but if you're looking to improve upon it the first thing you should look toward is making the combat a little less of a grind. The graphics and sound are pretty, the story and dialogue didn't make me wince like most games of this kind inevitably do. The combat was just weak, you basically don't have to pay any attention during it. Perhaps add more strategy to it, or just make it go faster.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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