Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
This is the Completed version!
In the world of Sios, people pilot large armoured mechs called MAWs (Mobile Adpative Weapons). Discover secrets and brave the dangers of Acero Isle in this epic online adventure RPG.
This is a sequel to the popular Mobile Weapon: Zero.
Visit www.mobileweapon.net for updates and the premium version (with more weapons, items, areas and 1 new character).
Spoiler and Walkthrough in the Forums:
(remove the space between the vi ewtopic. Added by the system :p)
It's a cross between final fantasy and megaman... with a bit of pokemon thrown in.
The game was flawless, this is one of those things that would take years to publish if it were self work, I was somewhat relived when I saw you had help in the credits.
The style of game this one was incoorperated has been remade hundreds of times, some examples as above, and the whole Robot Advanced Fighting Machines have been done alot... But this was unique.
I first remembered final fantasy... but the combat situations were more enjoyable, faster paced and more precise... so you really need to plan your attacks. The movement, like pokemon... not as much free-roam but still, enjoyable... and the whole Humans in Machines strongely reminded me of great anime classics such as The Big O or Transformers.
The gameplay, in a short term... was nothing more than brilliant. A type of game that would require a group of people for coding alone, and I dare to imagine how many lines of it they had to write. The interface was incredibly interactive, which is something that is missed alot in these styles of games... but a complex storyline requires complex configuration to make it more enjoyable... this is why I had to redo the tutorials at the start.
Now, I've read some previous reviews on complaints about your storyline used. I personally cannot see what's wrong with it. So it was slightly unoriginal, but you splashed in your ideas, and thats basically what this site is about. Making a new world for people to enjoy, and you've done this very well with Sios.
The real thing I like about this game, was it's length. You made an idea, and you implemented on it to an incredible length. Of course I wasn't able to play the whole version on this site, but from what I did play, showed myself it would offer me an oasis of missions, idea's... stats and improvements. It's one of those games you can spend days on and not get bored... and that is a big compliment coming from me.
The visuals were very very nice. At times, requirably simple and others, stunning. Your 3D work was unbeleivable. I noted alot of it during fight scenes, looking at backgrounds... foregrounds and general character implementation. Everything was great.
The animation part was even better, throughout the game, no matter how many pixels of animation was being conjured throughout my screen it maintained a fluent reading. The whole game was very smooth, from walking, to fighting to even general talking, this is what really topped the game for me. A wonderful storyline, an amazing lenghty game and some amazing visuals/animation to go with it.
Now to sound, this would have to have been the weakest attribute of the game. Don't get me wrong, you've done a brilliant job with it. But in comparison to everything else it was the least incredulous application. The main part I saw the problem in, was the fight scenes. The reptition of the music (bar the boss themes) got a bit irriatable, I'm aware the scope of the game and the difficulty of implying a new song for every scene, but a mix of a couple songs would of been nice. The rest of the sound was nice, especially the normal free-roam background, there was clearly alot of effort into the audio particle of this game. The SFX work was quite nice though, you pulled through well on that factor, with the general fighting sounds.
Overall I need to congratulate you, this game was nothing but pure gold. Lenghty, well thought out... visually stunning and exciting to play. There's no better compliment than that when it comes to a game. You have made something that people will be coming back to for a while now.
Amazing work, and keep it up.
Obviously took a lot of hard work
Unfortunately, it just didn't work. Graphics are awesome, sound fx were good. But basically, a rip of pokemon games and the like. Except it was really really really slow paced. Not only was the talking loooong and boring, but also the movement. But worst of all, i had to wait like 10 seconds each time to attack... thats just stupid. I got to the scrapyard, that took me about 30min, and i had achieved absolutely nothing. Not that it mattered, but the only thing i did was color my MAW, and it cost me like all my credits. Anyway, good idea, badly done.
Decent, but cliche and slow.
Ok.. Overall its a very good game. Played it for awhile. Did not get very far.
Very good graphics
Nice music, but it would have been fun to have access to more "technology" music.
Some good customisation, but most really lack clear explanations, most stuff i did was by trial-and-error...
Combat system is a solid classic
Running around is very slow.
Combat is v.e.r.y. slow.
Everything is slow.
Should have a basic ranged weapon, you know.. for style.
Should be able to choose a basic Mech model (just its looks) for free at the beggining.
Being able to play using only the mouse is good! No keyboard rules.
Stats prerequisites for buying weapons is.. a bad idea IMO.
Re-balance the weapons to make the player have a real tactical choice instead of a obvious good/bad weapon.
Having to fight our way to home get boring very quickly.
My personal opinion:
Its concept is unimaginative, it feels and looks like pretty much all the other RPGs around. The story is just as cliche.
Take a look at "the grand list of video games cliches" for ideas.
Countless combats to start to get anywhere. Too long.
The world setting is cliche. Its not bad, just not refreshing.
I wish we could have more control over the combat, rather than just stand around and be useless and wait to get kicked in the face, it would be fun to be able to move/run around. It would be more interesting.
*sniff* i smell front page
5 on the sound because the dialogue beeping gets extremely annoying after a time. But this, otherwise than that, was very well done. good job.
I real like this Style!
That was PERFECT!
The wonderful misadventures of MUNCH.
Everyone wants a taste of this castle!
Jazza's epic sword and sorcery adventure!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.