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This is the Completed version!
In the world of Sios, people pilot large armoured mechs called MAWs (Mobile Adpative Weapons). Discover secrets and brave the dangers of Acero Isle in this epic online adventure RPG.
This is a sequel to the popular Mobile Weapon: Zero.
Visit www.mobileweapon.net for updates and the premium version (with more weapons, items, areas and 1 new character).
Spoiler and Walkthrough in the Forums:
(remove the space between the vi ewtopic. Added by the system :p)
i like the game, but how do u equip stuff?!?
i tried everything, and nothing works!!! plz help me.
Just drag and drop the equipments onto their respective slots. :D
great but incomplete
it's a great game but why does it end after you get on the airship and how do you use import save. i tried my own file name and it was the same then i tried import and there was only a plain with no buildings people or whatsoever.and how do you get in the ancient ruins and as last question: by using import save can you get beyond the airship scene or is that mentiond in ep 2?
The import only works if you have a pre-existing exported save data.
This feature is basically only to backup your saves or to move your saves between different computers.
For this episode, the game ends after you get on the airship.
The ruins is only available in the premium version. Its an optional area that does not affect the main storyline.
This Game Is Great I Love It. The Graphics And All Is Great Its Done So Well . It Reminds Me Of Final Fantasy BUT BETTER KEEP it Up Dude
really amazing graphics, great job :)
Pretty but dull
It's clear that you put an incredible amount of time and effort into this, and you deserve congratulations on the fruits of your effort. You've done a great job. Unfortunately, this game is a bit like Murloc RPG, in that it's a gorgeous, professional-caliber production with absolutely, stupefyingly boring gameplay. Allow me to explain.
Graphics: extremely well done, and frankly, the best thing about the game by a long shot. The GUI is slick and professional-looking, the backgrounds are GREAT, and I love the overworld map. You get near-perfect marks for this. The character portraits leave something to be desired, though, and some of the enemies look downright goofy (like those things in the jungle that look like giant, moldy slices of swiss cheese with arms).
Engine: also very slick. It gets great performance even running in Firefox browser, and I like that most things in the game can be accomplished in two ways, by either clicking or using the keyboard. The tile-based movement is nice too. One very minor complaint--why can't I use space bar to exit the Victory screen after combat?
Sound: passable. You have some good sound effects, though I question whether you made all of them yourself (the enemy dying noise sounds suspiciously similar to the enemy dying noise in certain Squaresoft games). The music ranges from inoffensive to somewhat annoying (the combat music is in the second category).
Gameplay: this is where things get a little dodgy, in my opinion, which is a shame, because this is really where the heart of every game lies. You get points for letting me customize my character to my liking, but lose them when it comes to the combat and pacing of the game.
Many of us (including me) have been guilty at some point of deriving our combat systems from Final Fantasy, but in a game of this quality, it's really a shame that you couldn't spice it up a little more with a unique spin on things. If anything, though, the battle system in MW is even more simplistic and dull than a straight FF clone. I get only two attack types, and neither of them is at all interesting. As for the pacing, the game just moves way too slowly. If I have to spend more than 30 minutes at the beginning of the game running around and killing things over and over and over without some compelling plot justification, there's a problem.
So, to recap: this is a very professional effort, and I'm very impressed with the quality of the graphics, engine, and general production values. I just wish the gameplay itself were more enjoyable.
Ok, to prove we made the dying sound, I shall reveal the process!
1. Get the free Audacity sound editor.
2. Grab a suitable noise sound as a base. (Trial around with a few)
3. Apply the "Phase" effect.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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