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Mobile Weapon

rated 4.28 / 5 stars
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Adventure - RPG

Credits & Info

Feb 3, 2007 | 7:46 AM EST
  • Frontpaged February 5, 2007
  • Weekly Users' Choice February 7, 2007
  • Daily Feature February 4, 2007

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Author Comments

This is the Completed version!

In the world of Sios, people pilot large armoured mechs called MAWs (Mobile Adpative Weapons). Discover secrets and brave the dangers of Acero Isle in this epic online adventure RPG.

This is a sequel to the popular Mobile Weapon: Zero.

Visit for updates and the premium version (with more weapons, items, areas and 1 new character).

Spoiler and Walkthrough in the Forums: ewtopic.php?t=1198
(remove the space between the vi ewtopic. Added by the system :p)



Rated 4 / 5 stars

good but could be better

hi i really like this game but there were a few stuff that bothered me :
1. this game is really slow paced you need to wait a long time to finish it while for a console game it's fine but for a flash game you need it to be a tad faster
2. also the map in this game is kinda confusing maybe a radar map would be a nice update

well eventhough there are bad points this is still a great game but could be better with a faster pace

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Rated 4 / 5 stars

simply amazing.

The music kinda got to your nerves after a while, but the game in itself is amazing for a flash game.


Rated 3.5 / 5 stars

I really like this game but...

...the save points are really TOO far apart.
I mean, I was at the Laozu (?) Mines and got the last rock thing then I was looking for a save point (I ran out of healing supplies), and I met this boss guy and I died... My last save point was really really far away...:(

But apart from that, nice graphics, sound was kinda bland, gameplay was okay, quite fun and overall a good game.

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Rated 4 / 5 stars

Nice job.

I really liked this game, i played it for hours but after a while it just got repetitive.But i still thik it was good.


Rated 4 / 5 stars

Excellent concepts

This game rules, no question about it. I thought the game was a bit repetitive, but it was still fun overrall!! I can't wait for MAW Ep. 2 to come out and I'm sure some people anticipate it's arrival! Everyone else who flames this for being too difficult or a stolen concept, can suck some balls because they obviously don't know what pains the creator made in making the game or designing the concepts. Great job and keep up the good work!! These are awesome concepts and I think that with tweaking here and there, it will be a very memorable.

To the author: Some things that I found a bit annoying were the fact that the save feature didn't work, I tried for half an hour to learn about the copy and paste thing and to no avail, but maybe you've yet to work on it. I had to go on the MAW website for the save feature to work, so maybe it's just a glitch er something with the pop up windows.

Another thing was the levelling system, although it didn't bother me as much as some of the other people playing this game. Still, the levelling system took a bit of time and I think that there should be more skills to choose from, maybe a bonus amount of skill points or something every 5 or 10 levels to make the concentrated effort worthwhile. Better yet, why not increase the amount of skill points gained per enemy while increasing the number of enemies in game?

The recharging time was also a bit annoying and in the future, adding some equipment that considerably reduces the reload time would do wonders to the battle system. I liked the generators, but it still took a long time to recharge and I felt that the generators didn't do much. Maybe it's just me, but I wanna kill stuff and I want to kill it fast!! Perhaps you could add other features to the generators? Allow your MAW to move faster outside of combat?

Other additional features could be that you could add different MAW designs and have their features have different functions, maybe even add a little panache to the name and have the MAW have an AI of its own and have it adapt to its environment or to its enemies. That way you could decide how often you'll be attacked or be able to build some resistance to the number of enemies you fight.

Tweaking with the facial expressions would work too, although the interaction was still pretty good as is. I think that adding more facial expressions would add to the feel to the game and give a player more of a connection to the characters.

More music would be good too! The music already provided was great, but more wouldn't hurt and it'd add a variety to the battle music in addition to visiting other areas of the map. Other than that, good job! Keep working at it and add on to what's been done!

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TylerProjects responds:

The import/export is only if you are trying to shift the game to another computer/backing up. Otherwise, the normal save/load function in the game should be used. I've tried saving and loading in Newgrounds and it works.

We'll look into the levelling system for the next episode. :P

There's some pretty complicated calculations behind the generators and recharge rate, but yeah, I guess we need to make the recharge faster. =x

All this changes are cool, we take them into consideration, but we want to get episode 2 out ASAP. We'll put what we can into it.