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Alright, a lot of people told me I should make this into a game, so I did. Have fun and, as always, the quality level is automatically set, but you can change it if you feel the need.
At first I was confused.... "is the point of this to make really cool explosions of your colour, or is actual damage being done?" But then I saw the meter
Also, it would be nice to know if you could actually dodge the attacks by moving out of the way of the colour blobs...
like the direction
The 'tug-of-war' system of winning kinda annoyed me. On easy, I won on my first go, but on medium it seemed like I was locked in a never-ending stalemate.
I felt it wasn't obvious enough when we were taking damage - maybe have us turn red while we do. The projectiles don't have clear enough borders and fade out slowly, meaning we aren't sure when they're active until and how wide a berth we need to give.
Our own attack is kinda odd... I mean it looks pretty but it's almost impossible to actually aim.
I think it'd work better if, say, we had 4 attacks (*triggered by asdf) and each took a certain amount of 'energy' to perform. Have them be more directional - one firing straight up, one leaving a spot just where we are, on a 4-way thing, one maybe a circle like at present.
Also, I personally reckon it'd work better with the enemy firing fewer projectiles or maybe at a slower rate, but with us having far less HP.
I can understand why it is the way it is, with you having converted this from a graphics-fest of a movie, but to be a cool game, it needs to be reworked.
I didn't enjoy this amazingly, but like the direction you're approaching this from and am looking forward to seeing the game evolve.
the sound was great
not the kinda fun i would play though but it was interesting
You can do something better
The graphic was really good and the basic idea was good as well, but the fighting is too slow and shooting with strenght 500 damages not very more than shooting with strenght 100.
Try to improve the fighting,like using more kind of attacks (weapons, skills, power-up) with different effects.
And try other soundtracks.
not bad not bad, although i wasnt sure whether i was winning or losing until it said "victory". stylised graphics are awesome and concept is good, just need to work on the execution of the game a bit better, otherwise, top notch.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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