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Alright, a lot of people told me I should make this into a game, so I did. Have fun and, as always, the quality level is automatically set, but you can change it if you feel the need.
this was an alright flash game. it was small and it felt like a demo. if this was to be made into a full sized game, say with upgrades, maybe a few different maps/arenas.
multiple enemies and survival/challange modes.
if you want to make it bigger it will get better in my opinion.
It was a good game I enjoyed it.
a little short though.
there is really no point to the game, u could add wepans or weakness' to the foe. these r just suggestions u should use, u could make it a way better game ;)
I find it... based on luck. Like, you just kind of... HOPE to win... so...
I'd like a game that actually depends on me to win. Because... isn't that the point of a game? I find this more of a less-entertaining gamble.
I'm sorry, but I'm really not sure this concept is going to work, unless you put in definite game mechanics. Like maybe a shot that fires only in one direction? Or maybe keep the multiple-direction, but make the shots more definite. Like, 50/50 chance of avoiding it?
Not really sure what you can do, but maybe make it more of a game than a play of luck with some interactive properties.
really, really boring
there's not much variaty here, or entertainment. pretty basic, could use alot of improvements.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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