* PLZ REVIEW WITH YOUR BEST RANK, THIS IS AN OPEN BETA* ^^ For qwerty keyboards
ZBALL is a unique 2D fighting game that takes ball sports to an extreme new level. Combatants attack each other by means of a ball of energy. The players must 'tag' the ball and keep it charged for it to be their weapon.
4/2/07 New Version
- Added new Special Meter and Rank system
- Added Music
- Fixed items spawning
- Tweaked Players 'swoop'
- Tweaked damage scales
- Tweaked GFX & fonts
Try not to rely solely on the ForceBlade for combos, because it doesnt actually add any energy to the ball, it just knocks it up&towards you with random force, try to master its new movement so that you can use it to link all your actions.
For those having trouble with combos, this is hackysack on crack .... Aim straight up and tap the mousebutton when you need to hit the ball - doing this alone you can get a 30 hit combo
-Enemy may freeze when hitting ground too fast
-sometimes hitting the ball doesnt add to combo score
-forceblade hangs whilst holding leftmouse when catching
-forceblade & 'T' combo point exploit
-collecting gunja whilst charging freezes the player
IF YOU ARE REPORTING A BUG, PLEASE DETAIL EVERYTHING YOU WERE DOING AT THE TIME
ZBall is in its prototype stages, any and all feedback is greatly appreciated. Contact me for ideas &/or help on playing ZBall.
Special Thanks :
Akira Toriyama; for inspiration
Bento-Kun; for mixing up some cool DnB loops
VoidOfInfinite; for all his playtesting efforts &
My Dealer; for supplying the gunja necessary to produce such craziness without losing the plot
Audio credits :
SFX - Dragonball(Toei) & StreetFighter(Capcom)
BGM - Arcade/Practice; 'Eon' by KYnetiK (self-authored) &
Assorted DnB loops by Bento-Kun
MainMenu; resampled from 'DBZ - Back to the Lab' by Bruce Faulconer