Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.96 / 5.00 8,913 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 43,216 ViewsWow, front page and daily second. Thanks so much :D!
Please visit: www.fuzz-media.com www.brainflay.com
Get fired out of a canon, and stay in the air for as long as possible! Power-ups increase speed, rings give you points and rocks slow you down. The less speed you have, the harder it is to stay airbourne against gravity. Hitting the ground will end your flight.
Control:
SPACE - Aim and fire cannon
ARROWS - Move while in the air
Q - Toggle quality
W - Toggle foreground visibility
Rolling over endgame screenshots will expand them.
Reviews
Rated 3.5 / 5 stars March 24, 2007
Fun time waster
It was fun. I think that you really should have explained the powerups to though becuase for a long ass time I though S meant slow so I avoided them at all costs then I finally accidentaly hit one and bam I love them.
Graphics: 6 There wasn't anything to in depth there but what there was was nice.
Style: 8 I am just a games person and I haven't played a flash game all night so I was probably really nice to you there.
Sound: 7 I was generous becuase that song got annoying quick. I think the reason you got a 7 was because it made me laugh when they laughed and I couldn't figure out why.
Violence: 1 The guy hit a boulder. That is obviously violence so I can't give a 0.
Interactivity: 4 Really low for a game becuase you really only used 3 buttons the whole way through. That just isn't enough for me to give you a higher interactivity score.
Humor: 5 There was something about that guy hitting a boulder that made me laugh.
Overall: 7 I liked it but I am pretty sure that you could pull off better.
Rated 3.5 / 5 stars January 24, 2007
a lot of fun
this game is pretty cool, although it reminds me of a game i have played on newgrounds about two years ago only instead of a rocket booster you were riding a bike and had to bounce off of different peoples heads. strange i know. but otherwise, very good game.
Rated 3.5 / 5 stars January 23, 2007
Ha, cheezy game, it's cool.
I got 3192m then them damn rocks attacked me. Damn bitches. I was hooked for some reason. First time when I played it I thought it sucked because I thought it's velocity would be very mediocre, then I realized on my own I had to use the arrow keys to control the guy. I would be awesome if you had some kind of shooting rocket to blast the rocks. Pretty cool.
Great Job... 3/5
Rated 3.5 / 5 stars January 25, 2007
well...
i was going to give this a zero.. but then i realized you are able to fly.
good game... just a bit unpolished though.
nice work
Rated 3 / 5 stars March 20, 2007
object, but it didn't
I loved the voices and cheers, alongside the way you use the variable sound volumes to indicate when we're slowing down.
The 'fast' tune did get a bit dull after a while and even when the blue bar was at the top, I felt like I wasn't moving as fast as I'd like. I reckon maybe you could've had more major speed-ups at the start and allowed them to boost you beyond that point, wherupon you'd zoom to crazy speeds. Or maybe just make the x-speed faster all the time. It wouldn't make the game any easier - only harder if anything, as we'd have less time to react.
I think I'd have personally enjoyed it a lot more if the acceleration was faster (in the y-direction). I felt like often, if the speed-up was on the other side of the screen, even if I immediately started moving to it, I'd still miss it. Staying in the middle is not always an option, with the rocks.
Also, with certain formations of rocks, I felt like the random number generator was more at fault for my performance than any actual decision I'd made or whatever.
Maybe if the speed-ups were always in the rings, that'd help eliminate the feeling of chance, as we'd have more of a 'warning' about where it may pop up. Although that may make it too easy...
I did notice that folk have gotten 3x my score and I'm not sure how much is due to skill, how much due to perseverence and luck, but I'm guessing a majority of the latter.
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Fun for a while, with great use of sound and voume control of the sound object, but it didn't have as great a sense of speed as I'd like and felt like my failures were often the fault of the RNG and the sluggish controls.