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Thanks to Andy Dennis for the voice acting and Flashgigant for the music.
The goal is to roll off of the board.
You can roll through the color that you are.
While red, don't touch yellow.
While yellow, don't touch blue.
While blue, don't touch red.
lol,nice game,pretty hard though.i couldnt beat first blood
It is a hard game to beat; the levels get even harder after first blood.
Much Better then that Cheap Plastic Toy Version.
Interesting quirks include stuff like not touch the walls, rolling over dots for bonus points, and rolling over switches to pass through specific color walls. I find controlling this 3-d rollerball maze to be quite innovative.
Thanks! The cheap plastic toy version is still fun, though. :P
Awesome game you have here.
I'm addicted to the game. It's a nice twist on a maze type game. I see nothing bad about the game. It's perfect in my eyes. Good job. Keep up the awesome work.
Perfect? Hehe, you're silly.
How did you do that?
that was frekkin awesome
im starting off in 3d myself
but how did you figure out hoiw to bounce the ball of on an angle
Well, all the walls are either vertical or horizontal, so I just reversed the xSpeed or the ySpeed. To find the bounce angle against an angled wall use
bounceAngle = -approachAngle -surfaceAngle;
This is quite cool
You did the whole tilting animation really well, its a pretty interesting game, I did get a bit confused about the power up things though (on one of the levels they started exploding...i think it was when i hit the wall on the other side or something)
Hitting a wall hard = sploding powerups. Wee! Thanks.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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