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Credits & Info

Uploaded
Jan 11, 2007 | 2:45 AM EST
  • Daily Feature January 12, 2007
  • Weekly 5th Place January 17, 2007

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Author Comments

Thanks to Andy Dennis for the voice acting and Flashgigant for the music.

The goal is to roll off of the board.

You can roll through the color that you are.

While red, don't touch yellow.
While yellow, don't touch blue.
While blue, don't touch red.

Reviews


ABEW19043ABEW19043

Rated 4.5 / 5 stars January 11, 2007

nice play

lol,nice game,pretty hard though.i couldnt beat first blood


Jiggmin responds:

It is a hard game to beat; the levels get even harder after first blood.


Alter-nativeAlter-native

Rated 4 / 5 stars January 11, 2007

Much Better then that Cheap Plastic Toy Version.

Interesting quirks include stuff like not touch the walls, rolling over dots for bonus points, and rolling over switches to pass through specific color walls. I find controlling this 3-d rollerball maze to be quite innovative.


Jiggmin responds:

Thanks! The cheap plastic toy version is still fun, though. :P


FamorgeFamorge

Rated 4 / 5 stars January 11, 2007

Awesome game you have here.

I'm addicted to the game. It's a nice twist on a maze type game. I see nothing bad about the game. It's perfect in my eyes. Good job. Keep up the awesome work.


Jiggmin responds:

Perfect? Hehe, you're silly.


MattPriorMattPrior

Rated 5 / 5 stars January 11, 2007

How did you do that?

that was frekkin awesome
im starting off in 3d myself
but how did you figure out hoiw to bounce the ball of on an angle


Jiggmin responds:

Well, all the walls are either vertical or horizontal, so I just reversed the xSpeed or the ySpeed. To find the bounce angle against an angled wall use
bounceAngle = -approachAngle -surfaceAngle;


TokkanjinTokkanjin

Rated 4 / 5 stars January 11, 2007

This is quite cool

You did the whole tilting animation really well, its a pretty interesting game, I did get a bit confused about the power up things though (on one of the levels they started exploding...i think it was when i hit the wall on the other side or something)


Jiggmin responds:

Hitting a wall hard = sploding powerups. Wee! Thanks.