Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
This was a few months in the works, probably my most technically advanced game ever.
Hope everyone likes it, all instructions are within the game, enjoy!
questions / comments - bill.northcott |at| gmail.com
Controls are simple
Navigation is simple but requires patience
It does make you go. omg omg get away!!! when you get caught in a bigger planets gravitational pull.
Fun for a little bit...
Essentially, each stage is the same, only with a swap of the colors of the planets.
Biggest stars all cluster in middle=makes huge inescapable gravity well.
There needs to be a minimap. Like, you could be flying around, avoiding bigger planets, while using the gravity to slingshot away then STAR OUT OF FUCKING NOWHERE. You can't even change direction when you're moving that fast.
Also, not enough features. The second game had moons and comets, but it didn't keep the gameplay interesting enough.
It was fun and the idea was good, but it lacks complexity and length... Probably because you focused on the physics. Anyways, a sequel with a more active and lengthy gameplay (perhaps a greater variety of different objects with different properties[like neutron stars]) would be highly appreciated.
I like it
Now that's a cool game!
Good, fun, but could use a *lil* help
This is fun. I totally got the hang of the controls pretty fast, they're pretty intuitive.
But I've just tried 13 times to beat LEVEL 2, and haven't yet gotten halfway through.
All the BIG planets/starts seem to group together in the middle area, and I feel like I get to the point where I've absorbed every planet on the screen that isn't bigger, except for one or two that are guarded by a squadron of Red-Supergiants. Seriously, do the other planets absorb each other & grow bigger while I'm flying around other parts of the map?
It's still fun, but I think it use some little boost to help the player get by difficult spots. Maybe even just a minimap a corner that shows your location relative to the map area.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.