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This was a few months in the works, probably my most technically advanced game ever.
Hope everyone likes it, all instructions are within the game, enjoy!
questions / comments - bill.northcott |at| gmail.com
Everything I would think that should be worked on has already been commented on: spacing of larger objects, maybe a mini-map, larger range of view.
I understand that you're supposed to take it kind of slow and wait to determine if you're being pulled by the gravitational force of a larger object but by the time you can see what you're being pulled by sometimes it's too late to get away.
Is it just me... or does the star look like an embryo?
Love the take on the usual collect/avoid game.
Gravity & Sight
I got to Level 3... but then I couldn't go any farther.
The gravity was too strong, and the amount of things smaller than me is about 1:90 (90 being stuff bigger than me).
Add more small asteroids, and larger range of sight, and your game will kick azz
Ive always liked cosmic crush... You really need to increase the range of sight though. It becomes impossible to escape some planets.
depends on luck
sometimes you can't evade bigger planets as you don't see far enought
and when 2 big planets in one area, it is almost impossible to escape the gravity
A couple problems
First, sometimes stars cluster together, making a huge gravity well that's impossible to escape from if you have a low mass. Second, the hit registration is off sometimes, like I could be moving and narrowly avoiding a planet or star, but get that annoying chord accompanied by the "level x" text. Also, it'd bee cool if there was a minimap and if tings were a little more spread out.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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