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Credits & Info

Uploaded
Jan 3, 2007 | 12:39 AM EST
  • Daily 3rd Place January 4, 2007

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Author Comments

This is a puzzle game I've been working on for a while. It's simple tile-matching gameplay, with a 'twist'.

Reviews


mountpanicmountpanic

Rated 5 / 5 stars

We have a winner!

I'm a big fan of this game. It's probably the one I've played most on Newgrounds. It's a much needed fresh take on the falling tile genre.

I guess if I were going to offer some sort of constructive criticism, it would be to make the flip button slightly larger.


People find this review helpful!

RaW-ToonsRaW-Toons

Rated 5 / 5 stars

Great Game

First, the guy below me is absolutely lost lol.

Second, beautiful game, nice graphics, music, and gameplay. I just enjoyed it very much, the twist fitted the game perfectly since it adds a lot of interactivity and overall fun.

Cheers.



EFrancisEFrancis

Rated 4 / 5 stars

Great!

This is a really, really good game. Here's the reason for my ratings.

Graphics: It's only letters really.

Style: It looks very good nad plays well, it doesn't tire as quickly as other games.

Sound: unknown, sorry I didn't have my speakers on.

Violence: There is none.

Interactivity: Not only do you get to combine letters but you are also corrected if you make an incorrect combination or repeat combinations and the main character talks to you as an entity making you feel more involved.

Humour: Was there meant to be any humour in this?

Overall well done.

You said to write down any mistakes in words or words you'd forgotten to include, well here's al ist of words I was told are not included but should be.

brats
corns
nat
pow
roo
tig
setie
tins
sits
sins
nits
Ask me for a defenition of some of these words if you require them. laranarch@musician.org



fundaysfundays

Rated 4 / 5 stars

it ok for most

i like until i got boared in the 2nd level of white blocks



Duck-man5Duck-man5

Rated 3.5 / 5 stars

Slow near the end.

I found that, after playing each round for 15 seconds, I reached an "endgame" mode in which I couldn't get huge combos and was waiting for the lines to fall.
The levels didn't really get harder, just longer.
If you could add in some difficulty and make it so that the endgame isn't 10 times the length of the fun part, it'd be aeons better.