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Dec 31, 2006 | 2:05 PM EST
  • Daily 3rd Place January 1, 2007

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Author Comments

Thanks for the front page. =)
And also thank you to everyone for your helpful reviews.

*!PLEASE READ!*
This is a RERELEASE of the game "Hearts." The previous one relied on servers, and when the servers failed, the game could not operate correctly.
This game has been simplified so it does not require a server to play.

PLEASE JUDGE THE GAME AS IS, AND NOT AS THE SAME AS THE OTHER.

Have fun and happy holidays!

Reviews


Raijin13Raijin13

Rated 5 / 5 stars July 28, 2013

Works perfectly, liked it a lot and it made me check out the music of Flashburn, which alone would be worth 5 stars. Record hunting was a lot of fun.

If you want to expand on this game, adding some other characters would be fun.
- A slower charged but strongercrossbow. Introduce "hearts of stone" or "frozen hearts" that you have to hit several times with the bow, but only need one shot with the cross bow.

- A gun or rifle that is fast and has no gravity penalty, but relies on ammo that you have to shoot for (flies down alongside hearts and also has negative ammo that eats away your current ammo if you hit it)

- A ventilator gun. Can only destroy hearts indirectly by collisions or blowing them towards some needles you may put on the level in advance, opening up tons of strategies to rake up combos

Different planets with different backgrounds and different gravity values. Also wind would be a nice factor, especially if you could change the wind's speed or direction hitting certain targets or power ups.

Regarding the power ups:
Nice variety, but I felt the game would be even better if there was a mode where you picked up power capsules instead of power ups and could activate them similar to the Gradius weapon upgrade system making things less randomized so you could prepare big combos and enable your own playstyle instead of only reacting to whatever comes up.

Another mode could be a room with fitted buttons that make a power up drop (or outright enable that status), letting you choose that way.

You could even make a campaign mode where experience could be added to skills (like dropping certain power ups more often or getting more impact or duration out of them), including being matched up against a bot player that tries to hit more hearts than you.

I honestly believe this here could perform the basis of a variantful and multilayered game with polishing and deeper gameplay. I'd love to see you come back to this (or someone else taking up those ideas for a sequel in spirits).

Anyway, some well-deserved 5 stars for you!



Dan-MDan-M

Rated 5 / 5 stars January 6, 2007

so.....awsome!

I really enjoyed this game. The art the game play it was all great. Not to mention the character design. Speaking of which you should give her a game series our animation short. I have a feeling it would be fun or pretty funny. Anywho keep up the work



samtanksamtank

Rated 5 / 5 stars January 1, 2007

.

it was extremly fun^^ i think i rember playing the first one sadly lol... i couldnt really give you anything in humor because there wasnt any but yea it still good



tuxedo-maskv3tuxedo-maskv3

Rated 5 / 5 stars January 5, 2007

I'd have rated this a six - if I could have.

Very, very nice.

Seems reminiscent of an old Konami game, called "Pooyan" - played it years ago, on the Commodore 64.

Anyway...I like the graphics, the drawing style...the music is quite nice, too, it actually fits the gameplay without intruding on the mood.

The level of skill required goes up, too - I like the added powerups, and the easy combos, etc - in short, this is a fantastic game, if you're looking for an addictive time-killer.

Excellent.


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arfenhousefanarfenhousefan

Rated 5 / 5 stars December 5, 2008

Fun and cute! :3

I love it! Just playing it with the music on makes me feel happy for some reason. 5/5 10/10! Please make a sequel!


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