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Dragon Lake


Date Submitted

12/29/2006 | 09:00PM EST

File Information

Game | 1.1 MB

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Current Score

2.71 / 5.00

252 votes | 1,524 views

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Related Submissions

Submissions by James (Plasmatic):

Everyone Suitable For All Audiences
Dragon Lake
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Author Comments

I had made this a while ago and decided to bring it to Newgrounds. The music was done by me in Sony ACID Music Studio 6.

Lots of room for improvement so please reply with lots of tips for me! Thanks.

13 reviews | Log in to write a review | Share this!

The people have spoken

Average Score: 4.9 / 10

Score: 5
KWAS71KCK

"not bad one"

date: December 31, 2006

that was an alright game. a little bit easy, but your efforts were nice, it had a cool idea to it, good gameplay and it was a good time killer.

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Score: 5
Steampunk

"Potential"

date: December 30, 2006

Style is lovely, looks like Yoshi's story. But it is just the same thing over and over..lots of potential here really, I'd love to explore a world populated by odd creatures and places in this style. Needs to be a fair bit more elaborate if I may say so.

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Score: 5
Dezimo

"boring"

by: Dezimo
date: December 30, 2006

its just the same all the way through, you should add different monsters and items, maybe add some scenery, and the graphics could definatly be improved.
what the hell were those green things that you had to shoot!!!
and the sound was sort of annoying.

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Score: 6
ChoosenStar

"Okay"

date: December 30, 2006

It okay but i did not like the graphics it gets a bit boring add virous types of monsters and add items such as power ups or power downs diffrent type of weopons instead of only fire have stank breath or poisonius stuff but its likeable

P.s the sounds relax me

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Score: 6
Lostside

"Your tips, sir, as requested"

date: December 30, 2006

First off, I like the game. I had fun playing it, but I noticed a few things that I thought could be improved. You asked for lots of tips, so here they are:

(Ok, now I'm not a flash artist, so I have no idea how to actually implement any of the suggestions I'm about to make. Take my suggestions with the grain of salt they deserve.)

I learned pretty early on that the most efficient thing to do was just to hold down space and mow down the little green dudes. I dunno, maybe if you could run out of fire if you use it too much and then have to wait for it to recharge, that might help. Or maybe if there were different kinds of fire, say a saturated spread vs. a concentrated beam.

Speaking of the little green dudes, I would have enjoyed a greater variety of enemies, or maybe some obstacles to fly around. As it was, the only time I took damage was when I swooped over to snag an enemy and got there a hair too late.

I really dug the music. I don't really have any tips on that, it was awesome the way it was. Just wanted to say kudos. Kudos.

Lastly, it would have been awesome if there were more levels. I dunno, maybe there could be a boss at the end of the lake, like whatever's sending out all those little green dudes (A big green dude maybe?)

You said you made this a while ago, so I don't know if you were planning on making another version. If you do, I look foreword to playing it.

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