Update January 19th 2007:
I've fixed the high-score and made some other small fixes.
To everybody, merry Christmas, or a happy Christmas Eve to some. This is the first big project I was working on, it has been going on for about three years. It started in 2003 or so, when I finished the first version, I believe.
The game is rather simple. The story really doesn't matter. The game is a sort of breakout game, with gravity. You won't die immediately, because there aren't any lives you start with. Just make sure you at least get 50% before time runs out. If you clear every blocks fast enough, you can earn yourself a time bonus, but too slow, or barely reaching 50% will result in a time penalty. Finally, each 5 levels you will encounter an end boss.
Anyway, if you get the feeling this is one big promotional game for the Charas-Project website, IT IS ALL A LIE! Nah, kidding. It actually is. If you have some money left, please donate to Charas.
This game has been beta-tested, so I tried to keep bugs at a minimum. However, should you encounter a serious bug, please contact me on my e-mail, with the subject "Charas Breakout DX: " and the subject. I will use an automated filter to put all remarks and comments in one folder, so please use this as subject.