Score: 4
"drops when an enemy gets too close"
date: December 13, 2006
+++ Fairly well drawn, clean, graphics.
+++ Cool tune.
---- Though the tune takes up more filesize than appropriate for a 'game' like this.
--- No risk of a loss.
--- No variation in the animations.
==
Shot one. Let the next two come at me until I was confident I wouldn't die. Shot maybe 12. Closed.
It's really not much of a game as the only thing 'success' indicates is how long we waste. No skill, tactics, good choices, reactions, hand-eye co-ordination or anything necessary.
I personally don't find shooting stuff in games stress-relieving.
I think this could actually make for a decent game if you just added in some energy that drops when an enemy gets too close, playtested and tweaked a few numbers.
Author's Response:
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