BoaKhan


Date Submitted

11/23/2006 | 01:12AM EST

File Information

Game | 734.5 KB

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Current Score

1.73 / 5.00

230 votes | 579 views

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Everyone Suitable For All Audiences
BoaKhan
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Author Comments

Hi I'm TBone Tony.

This is my first submission here.

This is my flash game I made at college this year.

You can also see my work on Deviantart.
http://tbonetony.deviantart.com/

This is my first submission in my TBoneQSLO account so any comments are ok as long as they are not offencive.

I hope people don't mind if I use my own preloader but for my future submissions I will include the newgrounds preloader next time.

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The people have spoken

Average Score: 5.3 / 10

Score: 5
KWAS71KCK

"not bad one"

date: November 23, 2006

it was an alright game, a decent challenge to it, good gameplay and your efforts were quite good. i also noticed that this one was made for college, was it for a class? if so, then i hope you got a good mark for it.

Author's Response:

Yes I did get a good mark on it.

My class was really pushing me to make it good because I was the only one who wanted to make my own game.

The rest of my class only made a space shooting game that was copied from my teacher.

Plus it was the first time we ever done game design in my college so I was one of the first to try and create my own original game.

I'm happy to know you liked it.

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Score: 6
pAkZ

"..."

by: pAkZ
date: November 23, 2006

a really challanging game, and pretty well made too... keep it up

Author's Response:

Thanks.

The inspiration was from Octopus on the Game and Watch gallery for GBA.

I wanted to make a game like that but my class wanted me to make it more challenging by adding more paths. It made things more complicated in my view but I balanced it out in the end.

My class wanted me to make it even more complicated but I did not want it to be too hard and I had only 4 weeks to get everthing in.
So I did not have time to add in any more levels that I wanted to.

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Score: 5
LadyFrench

"Not bad for a 1st submit"

date: November 23, 2006

Overall a wonderful concept.

needs work on Collision detection, and Quality control, runs really slow unless you have an uber kickin system. Less snakes might help with that as well.

Author's Response:

Thanks for your honesty.

I felt that I was pushing the software too hand in some areas.

The snakes were a symbol in another symbol. That might have slowed things down.

My original design was a young jungle woman who had to collect berries and go down this one path dodging snakes. I even put a snake in the bush to make things hectic.

but as my class wanted me to create things more complicated like longer maze like path, but I just took their advice but made changers so there are multiple paths to go.

plus they wanted me to make a joung jungle girl instead of a woman so I had to change her outfit to suit her age.

Added in quicksand, and an man eating plant within the trees to make players stay on the right path.

I tried to stick to a grid type of format but my class was all about how it looked and not on how it played to I was under alot of pressure there.

The square grid type of format would have made things more easy to understand because of Symbols comming with a blue square outline. but my class wanted me to make things curvy and their design would have made things too complicated.

Somehow they think that complicated is better but I don't want to make the simple things too hard for the user or else it was too fusterating.
But for my first flash game I felt that it was good but could have used a bit more time without being rushed in my college class.

Plus in college I had many other things to hand in so to make this game the best would be too hard to do in my situation.

I am thinking of making a sequel and trying to add more levels, but not too many snakes in one level just so we don't have any slow down issues with computers on dial-up.

So in the end. I was happy but there are things I would like to have changed without people in my class trying to make me do things too complicated.

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