Author's Response:
Thanks for your honesty.
I felt that I was pushing the software too hand in some areas.
The snakes were a symbol in another symbol. That might have slowed things down.
My original design was a young jungle woman who had to collect berries and go down this one path dodging snakes. I even put a snake in the bush to make things hectic.
but as my class wanted me to create things more complicated like longer maze like path, but I just took their advice but made changers so there are multiple paths to go.
plus they wanted me to make a joung jungle girl instead of a woman so I had to change her outfit to suit her age.
Added in quicksand, and an man eating plant within the trees to make players stay on the right path.
I tried to stick to a grid type of format but my class was all about how it looked and not on how it played to I was under alot of pressure there.
The square grid type of format would have made things more easy to understand because of Symbols comming with a blue square outline. but my class wanted me to make things curvy and their design would have made things too complicated.
Somehow they think that complicated is better but I don't want to make the simple things too hard for the user or else it was too fusterating.
But for my first flash game I felt that it was good but could have used a bit more time without being rushed in my college class.
Plus in college I had many other things to hand in so to make this game the best would be too hard to do in my situation.
I am thinking of making a sequel and trying to add more levels, but not too many snakes in one level just so we don't have any slow down issues with computers on dial-up.
So in the end. I was happy but there are things I would like to have changed without people in my class trying to make me do things too complicated.