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Well here it is, the sequel! Thanks to everyone emailing me to make a new one and giving me suggestions. Thanks to everyone on my forum for ideas. Thanks guys :)
The idea of the game is simple, use the arrow keys to move your character and get him to the flag. Use the mouse to draw your own level.
New features -
- 40 New levels
- Level Editor
- Line Colour Selecter
- Music Selection
- Hard Mode
- New Traps
If you have any feedback at all, feel free to contact me at Eggy55555@hotmail.com
Not bad at all, again the graphics could use a little work, but the programming is brilliant and I'm liking the new features. Good job.
Good job, once again!
I love this revamp of your game!
Gameplay-wise it's at least as good as the first one, and the new features rock, with particular reference to the level editor.
I'd like to report you a little bug that might be annoying while you are playing in level editor mode.
Here is how to reproduce it:
1. in level editor, put some items on the stage (e.g. some spikes, and the flag)
2. click "play" to start playing with your level
3. start drawing by clicking and holding left mouse button on the stage, and !!!while still holding left button!!! go out of the stage with the pointer
At this point, when you get back to the stage, the pointer will always be in "drawing" mode, no matter whether the mouse button is up or down.
My guess, this is due to a missed "onRelease()" event while your focus is out of the flash area. You may fix it by adding an additional code snippet to turn drawing mode off when the pointer is offscreen.
Anyway, this is a lil bug that shouldn't take long to fix, and as I said the game ROCKS, so keep up with the good work.
This is much better than the other one, good job! I love the new colors =D
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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