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Credits & Info

Nov 16, 2006 | 6:52 PM EST
  • Daily Feature November 17, 2006
  • Weekly 5th Place November 22, 2006

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Author Comments

*Update* Hi Folks. Thanks for the awesome support and feedback. This game has been so worth the effort. Just a little update to the game file. I fixed his bad case of arm-detached-ness. Updated some animations. Made it so you can actually play it twice without it breaking. And more importantly fixed the walking animation. So he looks less like he's shat himself. Thanks again! Thanks for all of your reviews. Oh, I'd just like to point out that I have never played the suffering :P Any complains I am sure I will find out :)
*Edit*#2 Front Page?! WOWOWOW! A real dream come true! On fire! With zombies and ninjas and all sorts of cool things! Thanks so so so much!

*Edit* Daily First?! Wow. It's a dream come true! I didn't expect this much! Thank you everyone who voted, and all who review!

Firstly, this game is quite high on the graphics side. So low quality is recommended. Sorry.
But on the bright side: I've been working on this for ages with the awesome cicla. It is a dark monkey island style puzzle game and I hope you all enjoy it's splendor.
The game is sponsored by - a walkthrough can be found at /article.php?id=26.
Enjoy folks!



Rated 4 / 5 stars


the games great just at somtimes it gives me the chills down my spine

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Rated 4.5 / 5 stars


sometimes is a little tricky but is awesome

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Rated 4 / 5 stars


i like the music at the end :)


Rated 3.5 / 5 stars

Pretty fun

Needs better voice acting


Rated 3.5 / 5 stars

Point and Clicks for the win!

I'm a huge fan of point and click adventures, and I found this game to be quite entertaining as well. However, I did get rather frustrated with it at times.

While I enjoyed the player-controlled character, he came off as a bit of a whiney bitch whenever the player clicked on something he didn't want to do or something.

The controls were quite easy to adapt to and once I got used to them I was breezing right along in the Look at/Pick up/Talk to commands. However there didn't seem to be a lot of things to look at and have the character respond to. The important items detection margin was very small as well, and can easily be missed. I would suggest to increase that margin and add arrows to the directional commands. Also some of the volume levels seemed unbalanced. As in the character's dialogue at times was very soft and the roars of the beast were staggeringly loud.

Overall though it was a great game and I loved it.

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