Project Pravus by Asvegren



Author & File Information


Submitted: 10/26/2006 | 02:05PM EST

File Info: Game | 3.6 MB | Add Game to Favorites

Current Score: 3.86 / 5.00

640 votes | 119,266 views

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Author Comments

Pull down your blinds. Turn off the lights. Close your music.

Your name is Emily Mason. You are a real estate agent sent out to check a house. What started off as a routine investigation, quickly turned into something morbid...

This game is hard. Don't expect to complete it in 5 minutes. Take your time, look around and read the item descriptions. If you are stuck, here are some hints:
* Keys do not show up in your inventory, but work nonetheless.
* Rooms don't stay the same, so if you're stuck it might help to go back to old places.
Still have problems? There is a detailed walkthrough on: www.flashgem.com/pravus.
txt

Happy Halloween from Alexander Asvegren and Patricia Knudsen!

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The people have spoken

Average Score: 8.0 / 10

Score: 10
blackjack10183

"sweet"

date: February 20, 2009

a nice,scary game

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Score: 10
MrBoomBoom

"very nice game"

date: November 19, 2008

its nice,a little scary but very cool just pravus is in latin and meens evil,
All forms of 'evil' word:malum, pravus, malus, malus peior pessimus, nocens, maleficus.

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Score: 9
MjuromaruM

"This is good!"

date: October 5, 2008

Almost Exmorts quality. Its amazing how a game can be so creepy. While allowing you to go outside whenever you want. I hope to see something similar in the near future. But a bit bigger and slightly more things that can jump out at you.

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Score: 9
Roccorc

"One of my fav simple yet fun!"

date: July 20, 2008

A Good fifthteen min break time killer. Could have gone longer, but hey did the job! (hoping nothing popped out LoL!)

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Score: 6
NumbaWunTuffGuy

"Decent Effort"

date: May 24, 2008

The game was pretty simple and short, and didn't require a large use of logic - rather the focus was on clicking on the right spot on the screen to get the proper items. The ending was predictable. The elements of the game were too closely ripped off of Eternal Darkness: Sanity's Requiem for GC. As I was playing I kept saying, "Oh, just like in Eternal Darkness." I enjoyed the photography and the sepia tones, as well as the ambiance. The interface was intuitive so you get points there.

May 28, 2008

Author's Response:

Glad you caught the ED references. Among the best games ever imho.

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