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Metal Gear: DEMO

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rated 3.19 / 5 stars
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Credits & Info

Uploaded
Oct 22, 2006 | 2:22 PM EDT

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Author Comments

:UPDATE:
Controls are in the options menu.

I worked on this for about two weeks, but I stopped working on it about a month ago. I really need to break the habit of not finishing my projects. Well here it is another MGS game by me. Tell me what you think. And if anyone likes my work, I would be happy to get with someone who would like to code or do artwork for a game of mine.
Be kind and tell me what you think of it.

Credits:
SNAKE: D-MAC
OTACON: D-MAC
ACTION SCRIPT:MATT VILE(ME)
ART: MATT VILE(ME)

Reviews


YonikaYonika

Rated 5 / 5 stars

HA!

Your funny babe.
Good job though!



puenboypuenboy

Rated 1.5 / 5 stars

Where are the enemies?

Where are the enemies? You know, it sucks and uninteresting without enemies or anything fun even it's a demo. The graphics are good, but I'm sure you can do alot better than this, right?


UknownXL responds:

I made this a couple of years ago. I was still a kid when I started this, and I was learning. I can do much better now.


mnbv765mnbv765

Rated 5 / 5 stars

i like to do artwork on ure game

cane i do artwork on ure game i liked it


People find this review helpful!

OqurwOqurw

Rated 3.5 / 5 stars

Wheres your Keyboard? <.< >.>

Umm Not What I Would Call Your Average Crap But Not What I Would Call Your Best Either Good Graphics But one thing that goes with title, wheres your keyboard means make a simple game like 4 second frenzy/fury only simple controls liek space and keyboard anyway YUP Cya

Your Average Day Cool and creepy
Oqurw


People find this review helpful!

pooterzpooterz

Rated 1.5 / 5 stars

does this game do anything?

it starts off good, looks good, and then when one actually gets to the GAME, it flops. i talk to otacon, wander around in the brush, and then... nothing. theres nothing there. nothing ANYWHERE. not even any enemies or anything. just snake shooting bullets at trees. this woulda been good if you'd finished it, or at least made, like, PART of a level.