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spaceship game tutorial

Score:
rated 3.19 / 5 stars
Views:
17,066 Views
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Genre:
Tutorial
Tags:
tutorial
spaceship
sidescrolling

Credits & Info

Uploaded
Oct 5, 2006 | 8:01 PM EDT

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Author Comments

Well, after about 5 months of frustration, banging my head against the keyboard, and working on as many other things as I could so I wouldn't have to work on this anymore, I've finally completed spaceship tutorial. It may be the best tutorial you've ever seen, and it may be the worst. If it's the worst, you need to see more tutorials. For all of you who didn't understand, in order to go forward/back an instruction, you can either press the left or right arrow keys on your keyboard, or you can click on the bottom left and right corners of the screen. In some cases, like when there's an example where you use the arrow keys to steer your character, you have to click on the bottom left/right hand corner to progress. If there's anything that's bothering you about this, please tell me right away. Or some time later. I don't really care. I know, there may be some glitches, but... umm... okay. So I don't really have any other excuse besides that I'm not the best actionscripter in the world. I'm the best actionscripter on Mars, but only Fredrick and I live there. Well, that's my description. Hope you liked it. And I hope you like the tutorial. :)

Reviews


FullmetalhobbitFullmetalhobbit

Rated 5 / 5 stars

SORTED ME OUT!

MATE YOU ARE A LEGEND!!! THE BULLET COLLISION WAS EXACTLY WHAT IVE BEEN LOOKING FOR.
awesome, easy to follow and it actually works.


trekopep responds:

Excellent. Glad to help. :)


ByronyelloByronyello

Rated 4 / 5 stars

!!!!!!!!!

Great tutorial for a beginner, though you could of used variables:
Put this in a frame:
var speed:Number = 5
That way you can write "speed" instead of 5 in your scripts, and you can use speed*3 instead of manually having to change each number(in case the speed is too fast, or you can change the speed(on a bonus round or sumat)by on the bonus round's frame putting:
speed=100
Though 100 is alot.


trekopep responds:

Yup. Since I made this tutorial, I've improved in actionscript a lot. I look back on this as something that WORKS, but doesn't work extremely WELL. Variables have become one of my best friends in coding. However, this is, as you said, a beginner-oriented tutorial, so I guess it's okay.

Thanks for the review!


semeieseedsemeieseed

Rated 5 / 5 stars

THANKS SSSSSSSSSSSSSSSSSOOOOOO MUCH!

Everthing is so clear, and your humor makes this not boring, 10\10, 5\5
My next flash project is a space ship shooter, but I didn't really know how to make one, and you showed me how in a great way!
Thanks a ton :)


trekopep responds:

Ha, no problem! I'm glad I could help!


anonymous528anonymous528

Rated 5 / 5 stars

I lIke It!1

I really like your tutorial!! it's so clear and easy to understand!^_^
(NOTE: there is a hidden button onthe lower left adn right)


trekopep responds:

Yeah, I mentioned that in the beginning of the tutorial, I think. Anyway, glad you liked it, and thanks for the review!


Mortal920Mortal920

Rated 4.5 / 5 stars

Good, but....

Okay, this tutorial was good, and it worked for the most part. Actually, this was probably the best flash tutorial I've ever used (that worked). However, I noticed that on your game the flying animation continues while the "fish" is shooting, and can still be knocked back. How did you do this? Whenever my spaceship is shooting the flying animation stops and it can't be knocked back. Also, mine can shoot over and over, while yours has a pause before it can shoot again. Basically, all you have to do on mine is hold space and you're invincible. I made a newgrounds account just so I could get help on this tutorial, so please respond back soon!

Thanks in advance!

P.S. You forgot to put an underscore before _root.fish.gotoandStop(1) and others. That kept me very frustrated for a few days. You might want to fix that ;)


trekopep responds:

Oops. Sorry. Thanks for the review, and I'm glad you liked it! I'll respond to your question in a PM, rather than cluttering review space. :P