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10/05/2006 | 12:04PM EST
Game | 569.4 KB
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2.72 / 5.00
626 votes | 14,288 views
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Blam this piece of crap!
This makes poop look good.
Nothing too new or interesting.
Not bad. In fact… I like it!
This Flash is crunk, fo' shizzle!
Woot!!! All my 5 R belong to this!
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Submissions by Jacob Dzwinel (JacobDzwinel): — Choose below… — 57 Seconds of Chaos American Idiot B.L.A.C.K B.L.A.C.K. 2 Blammes Attack Blocker City of The Dead Counter Strike BLU Remake Cs: Shoot'em All Endless Tournament v1.0 Fallen - Game Gey - Problems Ghost Recon - Teaser Justice Land of The Dead Madness : NL Teaser Manhunt - Demo Manhunt FE Manhunt Game Masters : Final Version Masters RPG : FIX Metal Slug Game Mini Car Game Mini Car Game 2 Newgrounds Help Pitch Black : Volume 1 Quest - Part 1 QuickKnockOut CC Ragdoll Avoider Ragdoll Master REV Runners Russian Roulete SkateClan Intro Smile Shoot Smile Shoot 2 Soldier of Pain SurQame Tactical Invasion Tankz The Thing 2 : Vol 1 The Thing 2 : Vol 2 The Thing : Part 1 Tired of Being Sorry vShooter War Time Game WislaVsCracovia : Part 1 WislaVsCracovia : Part 2 WislaVsCracovia : Part 3 Words Like View all 52 of this author's submissions
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Average Score: 5.0 / 10
"It's quite allright"
Though, you should think about writing your own functions for the bullet collisions rather than to use the default collision check included in flash. The bullets travel a certain distance per frame and in this game they often get pass the zombies, because their width is smaller than the distance traveled by the bullet in one frame. You can solve this problem by checking whether the trajectory (the line) on which the bullet was moving during the frame collided with some part of the zombie. So basically you have two options: 1. Draw a transparent line into the bullet object (its length should be equal to the distance traveled per frame) and continue to use the collision check. 2. Write down the equations for the trajectory of the bullet (for example a*y = b*x + c), write down the equations for the parts of the zombie (this could get really tricky since they mostly consist of hyperboles and parabolas, but you can cheat by using multiple circle and ellipse equations: (x - x0)/a + (y - y0)/b = r^2 ) and check whether the trajectory contains a point which is inside one of the objects.
Also it kinda bad that when the character is moving in one direction he turns his hand really awkwardly to shoot behind his back. Just make him turn to the side where the mouse is and make him walk forwards and backwards.
"moronic and crappy"
you cant even hit them half the time, the bullets pass through them without damage, no rapid fire, and a little map. it sucks, and so far all other games you made sucked
"you could have done better"
i have seen and enjoyed alot of your work but this hurt my hand after about level 4 you need to put in some rapid fire.
"good"
huh it's ok
"boring"
boring