Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out


Real Soldier


Date Submitted

10/05/2006 | 12:04PM EST

File Information

Game | 569.4 KB

Add Game to Favorites

Current Score

2.72 / 5.00

626 votes | 14,288 views

Click an icon to vote on this!

You are not logged in.

If you log in to vote, you could win $100!

Related Submissions

Submissions by Jacob Dzwinel (JacobDzwinel): View all 52 of this author's submissions

Ages 13+ Mild Violence
Real Soldier
Play this Game!
Pop-Up | Add to Favorites

Author Comments

Sponsored by www.ArmorGames.com

44 reviews | Log in to write a review | Share this!

The people have spoken

Average Score: 5.0 / 10

Score: 7
furcino

"It's quite allright"

date: September 8, 2008

Though, you should think about writing your own functions for the bullet collisions rather than to use the default collision check included in flash. The bullets travel a certain distance per frame and in this game they often get pass the zombies, because their width is smaller than the distance traveled by the bullet in one frame. You can solve this problem by checking whether the trajectory (the line) on which the bullet was moving during the frame collided with some part of the zombie.
So basically you have two options:
1. Draw a transparent line into the bullet object (its length should be equal to the distance traveled per frame) and continue to use the collision check.
2. Write down the equations for the trajectory of the bullet (for example a*y = b*x + c), write down the equations for the parts of the zombie (this could get really tricky since they mostly consist of hyperboles and parabolas, but you can cheat by using multiple circle and ellipse equations: (x - x0)/a + (y - y0)/b = r^2 ) and check whether the trajectory contains a point which is inside one of the objects.

Also it kinda bad that when the character is moving in one direction he turns his hand really awkwardly to shoot behind his back. Just make him turn to the side where the mouse is and make him walk forwards and backwards.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 0
narutofan195

"moronic and crappy"

date: August 16, 2008

you cant even hit them half the time, the bullets pass through them without damage, no rapid fire, and a little map. it sucks, and so far all other games you made sucked

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 4
JEFF131424

"you could have done better"

date: April 11, 2008

i have seen and enjoyed alot of your work but this hurt my hand after about level 4 you need to put in some rapid fire.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
hankmc7

"good"

date: April 1, 2008

huh it's ok

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 5
zombine

"boring"

date: March 16, 2008

boring

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.