^^ For the unaquainted, please enter Practice Mode or play older versions to learn Z Ball. This game isn't easy. Ive added Special Moves for testing. Use Q & E to cycle through them, press SPACE to execute. These are only available in Arcade Mode^^
Combatants attack each other by means of a ball of energy. The players must 'tag' the ball and keep it charged for it to be their weapon. Do you have the blood of a Saiya-jin in you?
EXTRA STUFF -
The Tutorial is in Practice Mode.
BallType Option varies the ball's weight and damage-scale
Click on the 'E' in the "KYNETIK" logo at the Main Menu to play Classic Mode. Practice Mode & Classic Mode can cause glitches during test phase of Special Moves, apoligies.
WIP -
feedback system; larger enemy animation library; more arenas; map hazards; weapons/special moves; secret character/character selection; bonus modes; story/pathways/cinematic
s/misc gfx.
Check out my other works here on Newgrounds!
ZBall is in its prototype stages, any and all feedback is greatly appreciated. Contact me for ideas &/or help on playing ZBall.
Audio credits :
SFX - Dragonball(Toei) & StreetFighter(Capcom)
BGM - Arcade & Practice; Rising Winds(cut mix) by KYnetiK (self-authored) &
MainMenu; resampled from 'DBZ - Back to the Lab' by Bruce Faulconer
If you enjoy my mixing contact me for some decent tracks or for Flash SFX/BGM requests.