Go!
Go!
Score:
rated 4.06 / 5 stars
Views:
78,195 Views
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Genre:
Tutorial
Tags:
flash
guns
animation
drawing

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Credits & Info

Uploaded
Aug 31, 2006 | 10:56 AM EDT
File Info
Game
1.4 mb
  • Daily 4th Place September 1, 2006

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Author Comments

>>More recent guns of mine and another tutorial can be found there -> http://rayne.hellawack.ne t/people/scrimpy <<
I have also upped the guns there because the download in this Flash doesn't work anymore: http://rayne.hellawack.ne t/media/files/scrimpy/553

Otherwise, enjoy and thanks for the collection and daily fourth <3

~ scrimpy

Reviews


FlyingdoodleFlyingdoodle

Rated 5 / 5 stars March 1, 2008

Wow...

You really know your stuff! A great tutorial! Good choice of music, and excellent drawings. I'm happy that I learned a lot from this, the history, different methods- everything! Most artists explain JUST their way, but you explained everything. Good Job!


scrimpy responds:

Kthx.


Ahart88Ahart88

Rated 5 / 5 stars January 31, 2008

awsome

helped alot, and to the the bounty hunter i suggest using layers for each gun


People find this review helpful!
scrimpy responds:

Thanks.


TheBountyHunterTheBountyHunter

Rated 5 / 5 stars January 30, 2008

Thanks

yes that helps even more with my way of guns and nice history and english perfect oh and how do you pile up the guns in a rack because then you try and move a gun and takes a line off another gun and messes it all up. :-(


scrimpy responds:

Turn your guns into symbols before animating them.
Or use layers.


kara-the-hedgehogkara-the-hedgehog

Rated 4 / 5 stars January 26, 2008

Very useful

This will surely help me with some animation ideas I have. Your tutorial was actually rather easy to follow, and is also a good reference.


scrimpy responds:

Why, thank you.


FlobulonFlobulon

Rated 3.5 / 5 stars January 12, 2008

Good

Well done on creating a helpful tutorial, and thanks for mentioning the trace bitmap feature, I had never noticed that before, and it could have saved me a lot of time in the past! One small criticism is that perhaps you should have done the fbf parts at a slightly higher framerate, just so that the animation can be followed more closely.


scrimpy responds:

I guess.