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WoW scenecreator 2.0

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rated 2.49 / 5 stars
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Uploaded
Aug 28, 2006 | 12:34 PM EDT

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Author Comments

--IMPORTANT!!-- I know how to make more than one of each kind of objects aviable at a time. However, there ain't space on the stage to do this.

Sorry for the flash size. Try to find the "secret" button while waiting for the movie to load.
I encourage you to Read the Help text. Just hover over the Help button in the lower left corner. This is slightly different from normal Scenecreators, so don't judge it by the name. You can only have one caster at a time, one melee at a time, one spell at a time and one monster at a time.
Enjoy //Minimized

Reviews


CRazMonCRazMon

Rated 3.5 / 5 stars

s`oookkk

Pretty Kool, but you could only have like 2 units on the scene at once:p



behavebehave

Rated 3.5 / 5 stars

ahh ummm ok

umm that was preety goos but the part where u can only put certain things the was bad it would be better if you can put all those thing soo anyways great work



RSQViperRSQViper

Rated 3 / 5 stars

Good

Not bad, but when you choose some things it'll delete objects you already have on the board. Even if they are not the same object. that was pretty annoying.

I do like what you've done here. This is quite nice. It could just use a little more editing so more objects are usable at the same time.

3/5


Minimized responds:

I know how to make more than one object aviable at a time, but due to space issues, that's not a good idea.


mikejack145mikejack145

Rated 5 / 5 stars

There are a lot of games like this on ng. However,

this is one of the better ones. The actionscript was amazing along with the graohics. Dude, this is F**king amazing!



smokinjoeevilsmokinjoeevil

Rated 2.5 / 5 stars

Graphically it was cool...

...but only because you stole those characters out of some 3d-game you screen-capped. Anyway... that only really leaves the Flash that was your actual work, and there were just too many problems with it. For one, you need to fix the events for clicking and dragging so that it is not a click needed to select/spawn AND a click needed to release. It is just too counter-intuitive. Also, I know you probably used the same instance name, or the same depth in your call to "attachMovie", which is why you have to drag another copy onto the stage to even move the object. As long as you name the spawned movies something different, you can effectively spawn as many as you want of the same object without having them replace each other. This opens it up to the user to put multiples of the same object in the scene. A bug of some sort even started different movie clips replacing each other. I reached a point where I couldn't even put a set of graphics onto the scene without it removing another one. And, if you happened to drop a graphic right after you picked it up, it stayed right there... right in the way of your controls! As far as the "secret button" goes... it wasn't worth it for one more background... and it wasn't even a full background. It was just the same cliff edge with a different sky.


Minimized responds:

That you even dare calling World of Warcraft "some 3d-game" is sad.
However, I'm not a complete retard at Action Scripting, and if I would make more than one type of objects at a time, the space would be so limited you would whine over that instead.