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Uploaded
Aug 23, 2006 | 12:33 PM EDT
  • Daily 2nd Place August 24, 2006

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Author Comments

What started off as a minigame for the AG contest soon turned into one of my most complex and large games ever- yet we still had the same amount of time to make it. We put TONS of work into this game, hope you all enjoy it!

Can you collect all 27 sand dollars?

THE LATEST FREEZE GLITCH THEORY is that it is a firefox-specific problem. I have no idea why, sorry for the inconvience. Just download the game or play it on IE/Safari/netscape.

If the game freezes at the end, i want you to tell me exactly what you see, how long you waited, what mode you played, etc. Neither me nor any of the beta testers encountered this glitch that a few of you complained about, so i need to know the details to find out if it really is something wrong with the game.

Reviews


iago007iago007

Rated 5 / 5 stars September 6, 2011

that is cool

i love make kids cry


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zeeder18zeeder18

Rated 5 / 5 stars August 19, 2011

reviews

WHY THE HELL DO PEOPLE WRITE THESE BIG ASS REVIEWS? ya ya ya i know about freedom of speech and such but what if some guy writes a secret in the game and then mister big ego comes along and writes it off??!!????over all the game wuz awzume :3


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CielComplexCielComplex

Rated 3.5 / 5 stars August 7, 2011

Nice Metal Slug variation

I'm all for challenge, but sometimes challenge comes in the form of cheapness in game design. Now, I must preface by saying that the controls responded very well. I never died because the game didn't do what I asked it to. More where I would say the game needed improvement was in control capability and in AI function.

In the controls... there were times that I needed to aim downward and my only recourse was to jump and at that I could only move forward to aim downward. As a result, contrary to typical tactical logic, the higher ground was almost certain death because it was nearly impossible to get a shot I needed to take without exposing myself to much too much counterfire.

At the same time, the enemy AI was annoying. I actually had an easier time with the bosses because they had definite patterns that could be exploited. But the rank-and-file enemies were far more of a threat because of two problems. First, because they follow my movements lock-step. This ties into the higher ground issue, as there was no way to clear out enemies below me from a higher ledge because those enemies stayed exactly underneath me. I was lucky if they couldn't fire upward through the platform on which I was standing, because then at least we were at a stalemate. But like I said, there was really little that I could do to clear the ground below me. I had to jump down and hope that the 6 or more enemies that were beneath me weren't going to all shoot up and kill me. Water baloons were useless because they fly at an arc and don't bounce off the walls, so somebody 180 degrees below me would be perfectly safe from them.

Second, that these enemies can react to my movements and shoot at me before I can even move the screen over to see that they're there. Many times I died because I scrolled the screen over into a hail of bullets. One time I literally died as soon as the screen changed over from one section to the other because the bullets were already coming at me before the screen even fully faded back in and I had maybe a split second to get out of the way of the three people all shooting at me from different heights. Too many cheap deaths occurred because of me being unable to react fast enough to a hail of bullets that was already fired before I ever got there.

Other than that, good game.



ACEotakuACEotaku

Rated 3.5 / 5 stars August 7, 2011

Good, But Could Be Better

its a nice idea and i like the little nods to Metal Slug. However, the levels could have done with more variation, and more bosses would have been fun. Some more of that Metal Slug humour would have been nice too. Also, the final level dragged on too long, and it could have done with a little bit of a cut, or least mroe variation or a mini boss or two.

Overall, it is a nice game and a nice idea, but it could do with a tighter level design, more variation and more than just two real boss fights (I do not count the hot air balloons as bosses)



supersticky13supersticky13

Rated 5 / 5 stars July 17, 2011

haha

i like smacking the little kids :D


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