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Super Smash Flash

rated 4.18 / 5 stars
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Action - Fighting - VS

Credits & Info

Aug 21, 2006 | 2:57 PM EDT

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    Super Smash Bros Parodies and tributes to Nintendo's flagship fighting franchise!

Author Comments

--EDIT-- Correction! Blade and Blue sprites are modified versions of Equinox_Twilight's Flare the Hedgehog and others, they were made by a fan

**This game saves automatically so feel no need to beat it all at once! And thanks a lot Tom for letting me upload! and FRONTPAGE TOO?! Wow!**
FAQ and Strategy Guide:

I finally release my first game, Super Smash Flash! Play as 28 different characters in Multi-man Melee, Target Test, Adventure, Classic, All-Star and more! So have fun! (I recommend a decent computer to run this game.)

Other Info:

-topcat13 is the one who created the characters Blade and Blue.
-Do not yell at me for not putting in EVERY single character from SSBM, I have my reasons.
-If you don't like the gameplay, at least cut me some slack since I'm only 16 and it's my first real game.
-You can't play team battles without at least one member on 2 or more of the teams.
-Player 1 is required for V.S. Battles
-I find it quite entertaining to watch CPU's battle it out to see who's best, try it!
-All Credit Info is already in the SWF



Rated 2 / 5 stars

controls arent that good and the gameplay sucks


Rated 2 / 5 stars


It was good but2 things could be better.1Make the charecters a little slower.2stop the sliding.


Rated 2 / 5 stars

has a lot of things that are glitchy, but a great concept take away the lag, add fullscreen, and option to mute game and i'd give it a 5


Rated 2 / 5 stars

Bad Controls

The controls in this game were horrid. I played as Kirby and woah. That was horrible.


Rated 2 / 5 stars

It seems to lack something...

In fact more like a lot of things that would have been to make this game feel like the real thing.

Like for example: the controls feel kind of floaty and there isn't much actions to do like maybe have the whole one button for standard attacks, one for specials, and one for grappling (though technically I guess it probably isn't possible to make a script in which to make a sprite grab the other for throws but maybe); also have some kind of input for smash attacks. Second, along with specials, you haven't included a characters recovery move (or ^B-like specials).

Another thing is some of the characters don't seem to act like what they should possess like mostly Kirby. Why would his standard attack be turning into Metakight when he should have his signature swallowing ability (perhaps that would be too complex due to your experience back then) and maybe made Metaknight a separate character?

Few more things that I want to question, is that why did you include that custom MegaMan-traced Mario in the game? Because seriously I don't understand why some people (not just you but others) would use that sprite of Mario if you would have just used the SNES Mario from SMW to begin with (also with Luigi). And lastly, Naruto and Inuyasha? They're anime characters not video game characters... so ehh? Also since when does fan made characters count like Blade and Blue?

Overall I think the game would have had some potential but maybe if it were to have been worked on a little more and fixing the bugs out of it, then maybe then this game would had the feeling of playing a 2-D Super Smash Bros. game.

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